1. #16
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    Ha! I love that character. Cant wait to see the finished product.
    Blogfolio: gcallahan.com


  2. #17
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    Thanks folks for your commands, much appreciated

    Here comes a little update:

    Still no convincing idea for the hair. But I've got some time to work on the model and a little pose...

    Hope you like it

    Thewhoohoobar.jpg Thewhoohoobar001.jpg Thewhoohoobar002.jpg
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  3. #18
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    haha loves the bear!

  4. #19
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    there it comes wooohoooooo.nice
    new wip thread
    *yeah_yeah_yeah*


  5. #20
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    Running into some topology problems I think. My design-topology have come to it's limits. Even at 6.8 million polies. The rake brush starts to artefact on specific parts (red circle). I think I have to retopo the model before I start to sculpt the fur in detail...
    Boogcloseupface.jpg Boogcloseuptopo.jpg
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  6. #21
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    This is really cool, i like the cartoon style bear, its also nice to see your progress from the very start to the very finish, most only show the base mesh, not the actual z sphere

  7. #22
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    Hi there,
    still no update for Boog
    Becouse I was busy with an demo part for a "Odol med 3" animatic. It was lot's of work - much back and forth - but now it's done
    I'd like to share the mouth stuff (It can not give away the plot). The teeth and gumms are improoved versions of the ones from my earlier post - done in ZBrush. Man I was happy to have this application... so real in such a short time!!! Textures and rendering is Cinema 4D.

    Thanks vor watching and let's see if Boog is "awake", right now Mundraum02_Odolmed3.jpg
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  8. #23
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    Great job on the bear. It's a really neat design. I love monsters and zombies and dinosaurs and all, but it's really nice to see work like this around here. Looking forward to seeing how you handle the fur.......

  9. #24
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    Great stuff! Hope you texture the bear?
    His mimic is fantastic!

  10. #25
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    Thanks everybody

    I know it's been some time, but finally I've got time to start the fur on the big boy. Not sure if it's going to be the way but it's not so bad i think

    so stay tuned and crit!

    Best
    Klaus


    screen-capture-2.jpg screen-capture-3.jpg screen-capture-4.jpg
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  11. #26
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    beautiful work! keep going!!
    My new website: http://cedricbabouche.com
    new updates,videos, images

  12. #27
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    Though there were some tv commercial and print stuff going on (modeling and animation) I found also some time for a real passion af mine: figure modeling

    It's still a WIP but I like to share it with you to get some crit. As reference I used a set of pictures from http://www.female-anatomy-for-artist.com her name is hermina.

    hope you like it so far...

    Thanks
    Klaus

    screen-capture-5.jpg screen-capture-6.jpg screen-capture-7.jpg
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  13. #28
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    Especially the back view is looking veeery good.

    From the front i find there should be more gravity on her breasts.
    Shes looking very realistic and you dont want to ruin that with a boobjob

    weiter so

  14. #29
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    Wow!!! Really nice work you have. Really like the back of the female model.

  15. #30
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    Nice start! to me the main issue is the weight distribution. She's not sitting on her bum, which is lifted up away from the floor - so logically she'd be leaning on the hand but the hand looks rather relaxed and the shoulders placement also suggests that's not it. If you want her to sit on her bum, which I think would look more natural, you need to show contact with the floor and more importantly impact, weight of the upper body on the bum... some squashed flesh

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