Hey everyone, after taking some time off from moving and dealing with life’s personal toils, I have some updates from the zbrush side of this project that was started some time ago.
I am still trying to create some more details but I am hindered by a stupid OS constraint. I could go back to XSI and change the base mesh so I can divide the mesh into polygroups. But if anything, here are some shots. Stay Tuned. And feel free to give some feedback…
[attach=122750]shadow yamoto head strip.jpg[/attach]
[attach=122751]shadow yamoto body strip.jpg[/attach]