1. #1
    Senior Member User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    30
    Posts
    400

    Default Project Resurrection WIP: Shadow Yamoto

    Hey everyone, after taking some time off from moving and dealing with life's personal toils, I have some updates from the zbrush side of this project that was started some time ago.

    I am still trying to create some more details but I am hindered by a stupid OS constraint. I could go back to XSI and change the base mesh so I can divide the mesh into polygroups. But if anything, here are some shots. Stay Tuned. And feel free to give some feedback...

    shadow yamoto head strip.jpg

    shadow yamoto body strip.jpg

  2. #2
    Senior Member User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    30
    Posts
    400

    Default Some Updates

    hey everyone, here is some new updates on Shadow Yamoto in Zbrush...i need some serious help with the hands and seeing what kind of details I can add for her...and her arms feel a bit off so i hope some more feedback will be helpful...thanks


    New Shadow Yamoto Character Stripsbody.jpg

    New Shadow Yamoto Character Stripstorso.jpg

  3. #3
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    37
    Posts
    5,389

    Default

    Looking good so far. From the view you have it seems she's got quite short leg. Do you model against any reference?

  4. #4
    Senior Member User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    30
    Posts
    400

    Default

    Yup...i used a photograph from fineart.sk, and the model i used, the legs seemed shorter...it could be the boots as well....but i need more details on the model...it looks really plain...

    stay tuned...

  5. #5
    Member User Gallery
    Join Date
    Oct 2007
    Posts
    72

    Default

    good work

  6. #6
    Senior Member User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    30
    Posts
    400

    Default

    Thanks bro...once i finish up more details...I will start painting the textures...any ideas to how much more details I can add? I have been staring at this for hours will no progress...

  7. #7
    Senior Member User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    30
    Posts
    400

    Default Texture Work (So Far)

    Good morning everyone, here is some work so far on Shadow's Diffuse textures...still getting used to painting in Zbrush which I think is quite awesome and very powerful. Also Scott Spencers' airbrush technique is the most natural painting i have ever tried...

    Feel free to leave some feedback...still working on the skin texture...and adding more details to the hands...

    Shadow Yamoto Head Texture Strip.jpg

  8. #8
    Senior Member User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    30
    Posts
    400

    Default

    Good evening all...some updates on shadow's textures..I am just laying out the colour scheme that I will be using to work in photoshop...but the model still needs some more details...possibly more wrinkles...

    anyway, enjoy... and stay tuned

    ShadowYamotoTexTorso.jpg
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ShadowYamotoTexturedBody.jpg 
Views:	53 
Size:	254.4 KB 
ID:	128931  

  9. #9
    Member User Gallery
    Join Date
    Jan 2009
    Posts
    74

    Default

    her breasts seem a bit saggy from the side.
    my work.
    Characters of Tuwakanu
    i would appreciate feedback.

  10. #10
    Senior Member User Gallery
    Join Date
    Apr 2008
    Location
    Los Angeles, CA
    Age
    32
    Posts
    154

    Default

    I think she feels overall kind of short and stubby. I only eyeballed it, but it seems like shes about 6 heads high, making her feel kinda squat.

    Her arms don't feel long enough. If they rested against her sides, her fingertips would reach only to her crotch. Most people's hands will reach further down mid thigh.

    From the side view, it looks like her ribcage doesn't have much of an arc, it's flat along the plane of her abdomen. The scapulas or apex of her back should kind of be reaching out to the same level as her butt.

    I feel like the breasts are a bit large and droopy for her tiny body. The shape of them is a bit torpedo-ish, making them look artificial.
    Although, after playing Soul Caliber 4, I've come to accept massive torpedo boobs as a possible design choice!

    Hope that helps, good luck, keep cracking away at it!






    ---------------------------------------
    Jake Raymor Portfolio Website

  11. #11
    Senior Member User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    30
    Posts
    400

    Default

    @ JakeLV426: Thanks for the feedback...i am still cracking at it...i do agree about the arms feeling shorter...i was looking at the original model...and the arms felt arms were too long....but i will look at it further...stay tuned

  12. #12
    Senior Member User Gallery
    Join Date
    Aug 2004
    Location
    Boston, Ma
    Age
    30
    Posts
    400

    Default Shadow's hair

    Hey all, just doing a quick hair test to see what her hair will look like shapewise...doing my best to stay close to the original as possible with the modelling....let me know what you think...

    ShadowYamotoHair.jpg

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •