So, I wanted to make sure I was clear on the rules regarding 'base meshes' in the contest. I know it's ok to import a base mesh from another program, (ie. the body) but I wondered if this extended to any base mesh for any equipment (ie. adding equipment / weapons)?
My general process when I have hard-surface equipment or armor is to make a base mesh for the body, sculpt it in zbrush, and then once I'm pretty set on the proportions, export the .obj from zbrush to use in Maya for building base meshes for equipment. I just build basic geometry with a few edgeloops where I want hard edges, then export those bits of geometry back to zbrush to use as subtools, and then continue sculpting detail on those!
I ask because, while I have had luck with the retopo / mesh extract options for organic stuff like clothes, I still find it a bit easier to build mechanical parts in maya with extra edgeloops for hard edges and then sculpting on top of those.
I realize the more we can do in zbrush the better, but there are just a couple of elements of my costume I was going to build bases for in Maya and bring in (boots, strappy elements, etc.) I'm getting to that stage soon so I just wanted to be sure that wasn't a problem, I'd love people's opinion on this! Or an official response if possible, but I know y'all are busy![]()


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