Great stuff, I love this entry.
But speaking of proportions I think that her thighs may be slightly too long, looking at her back view the back of her knee looks a bit low.
somehow I managed to miss the last update... Just want to say the proportion's looking good and the huge rock that will be added to the scene's coming along. (May be needing a few more ZLove and subdiv) But overall this is great
So nice to see someone really making use of Zsphere's for a project. And nice work so far.
petercw, jp_smith, SolidSnakexxx, Jason Belec: Thanks for your replies.
maxinkuk: Thanks. Well, yeah, it looked like her knees were too low so I made some changes to her thighs. I beleive it looks better now:
I made some face variation sketches (the hair is temporary). Which one you think is the most appropriate?
Face Version sketch 1
Face Version sketch 2
Face Version sketch 3
I definitely prefer # 1.
It looks a lot more natural and feminine to me, beautiful sculpting!
Hey great face sketches there...I think #1 is very cool and better suite the character.
maxinkuk, Harmonic, SolidSnakexxx: Thanks for your help and replies. (The first version is my favorite too.)
I started to retopologize the kitten's base mesh because the ZSphere Adaptive Skin's polygon topology was wrong, it didn't mirror the intersection of the feet and toes on the mirrored legs correctly. I think it's a ZSphere Tweak plugin bug.
Now she's got the kitten Thanks for the vid showing the boot sculpting process. Looking good, mate.
Very clean and controlled design. Looking great.
I'm curious. Did the weighting of the Zsphere help retain the shape of the character when you subdivided the mesh?
Or, just weighting with more resolution in the mesh help keep the shape?
I did a zsphere and when I subD'd it became very smooth and small.
Alonzo Von Threet
Yes I agree number 1 is best.
1. is a supermodel!
2. is probably a man lol.
3. might just be an alien haha.
Thanks for your replies.
SolidSnakexxx: Thanks. I'm still working on retopologizing the kitten...
AVTPro: For building the base character mesh I used ZSphere with AdaptiveSkin Density level 2. When I tried setting the Adaptive Skin Density to a higher level, the base mesh didn't change. The control spheres work on the same on a higher level as on a lower level.
*Light*: Thanks for your vote.
I started working on the underwear:
Mesh extracting-scuplting timelapse video:
Love your character and the concept. Cool cat . Love those boots I want a pair lol. Keep up the great sculpting and thnx for showing how you made your boots. Good luck and happy zbrushing.