1. #16
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    Hi
    Her face is soo beautiful... really great start.
    Can´t wait to see more
    best wishes

  2. #17
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    Thank you everyone for your comments. I wasn't sure if it was going to translate well that everything is stretched out on purpose, so your comments reassure me.

    I'm pretty far into the costume at this point. Color scheme I haven't really decided on yet. I'm not sure if I'm going to light or dark. I kind of like the impact of the darker costume, but it could look nice as white with some accents as well. The name Seraphiel comes from one of the highest angels, so white would be more fitting to that, but I'm not so tied into that look that I won't go dark. Any opinions are appreciated

    Here is a screen grab of my current progress.

    webflat.jpg

    And a darker version shown with just masks. No polypainting yet. I think I'm going to start a test pose before I polypaint. That way if all goes well I can snap her back into pose after the painting. Wings are before that though. I'm going to be busy.

    webdark.jpg

    And here is the hair. It was started as zspheres and retopologized, then seperated for polygroups. Right now I've only sculpted what is right next to her head. After she is posed, I'll be able to move them all and seperate the ends and make them look less corpse bride-like.

    webhair.jpg

  3. #18
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    Great! This looks really really great. I love her dress

    and you´re sooo fast

  4. #19
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    Wow great update. She is looking fabulous! Very nice outfit design.

  5. #20
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    looking good herekitty. very well done. i like the outift very much.
    "To see a world in a grain of sand..." -William Blake

  6. #21

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    She's HOT! Keep it up.

  7. #22
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    Wow, fantastic update.....Just love the darker version...of the suit..it gives her more interesting look. BTW, I really like the shape you are going for...very model look...slender and tall.

  8. #23
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    Thank you everyone for your comments. I decided to go with the darker look for texturing, which I'm in the process of now and am loving it.

    Here is an update with the wings:


    1.jpg

  9. #24
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    Nice, I'm liking the look of the mechanical wings.

  10. #25
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    Very good work on those wings!
    The character has a lot of style but it seems to me that her legs are a bit too long actually.
    Max
    http://maxs-stuff.blogspot.com/
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    My other threads: A - B - C - D - M - P currently working on S

  11. #26
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    I have to disagree with Max on this one, this character's stylization is all about exaggerated, elongated flowing forms I wouldn't change a thing on the proportions.

  12. #27
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    Sweet nice sculpt the wings remind me of Battle Angle Alita - very cool

  13. #28
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    Yepp.. the legs are too long...
    BUT I love this proportions...
    it looks so cool
    and the wings you´ve created are really great!
    Can´t wait to see her couloured and posed
    Kind regards

  14. #29
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    interesting wings are they going to be bigger in the end?
    The attempt is more important than the outcome. E.Askue

  15. #30
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    Hi everyone and thank you for the comments. I just wanted to quickly post a progress update. Texturing is on its way, started before I posed. I just wanted a basic look before posing, because I know things will change after it is in the final.

    Here is a shot of the new topology before transpose:

    webtopo.jpg

    And here are the starter textures:

    webtexture.jpg

    And one view of the final pose. There are a couple of different angles that I like, so I'll get a turnaround up next. There's obviously some intersecting geometry here that has since been fixed:

    webpose.jpg

    As always, any suggestions are welcome. I hope everyone's project is going well. I've had issues with transpose master, which really only put me about a day behind. Luckily I expected something like this and am learning ways to avoid those kinds of problems in the future. Basically, halfway through returning to the subtools after transpose, the operation quit outright and that was the only pre-transpose obj I had. I'm really pushing these poly limits though, so I'm figuring ways to avoid that in the future.

    The actual posing was relatively painless, and those videos will be posted soon.

    jackdaniels666 - Thank you, I made them even bigger (as you can see.)

    maxinkuk - Thanks, I really do push the limits as far stylizing goes sometimes. Sometimes it works, and sometimes it doesn't, but this time I felt I needed the length for posing.

    jp_smith - I see you get what I'm going for. I'm not always sure it will read exactly right, so I really do appreciate your comment.

    Fo0d - I didn't look for reference on Battle Angel, but I probably should have. I think a little anime sneaks in unintentionally in my work sometimes.

    Moni-Poroni- Thank you very much. I hope you like the ideas for the colored version. I'm curious to see what you think.

    askue- I looked at it after your comment and made them bigger. Why not?

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