-
Kristen, I'd consider dumping the visor or goggles, whatever those are. They're really hurting the overall design, which I think is really good. The goggles seem kind of clunky and out of synch with your design....plus they obscure the viewer's connection through the eyes to your alluring female character.
-
damn heres another one i missed. this is looking great. nice details in the suit. keep it up
-
Shes looking good, I like how the texture is looking so far. I think you should keep the goggles, I feel they go nicely with your character and they make sense because shes flying around.(Always wear protection.
)
-
That is looking really good, I like the materials and colors you have going!
-
I'm no expert, but I agree with jp_smith about the goggles. Nice costume design.
Zbrush N00b

-
She's looking good. About the Goggles, I think may be because of of its color or something, making it looks like a sleeping eye patch-night shade (Dunno if you understand what I'm referring to...so I decided to attach an image)
-
-
Was hoping to see this character finished. I hope you get to it sometime.
-
Yes, I agree. Hope youŽll show us the final piece!
-
Moni-Poroni and JackDaniels666,
I actually got thisclose to posting for the finals, but the whole youtube upload and embedding thing got me at literally the last second, and my post was rejected when the contest sections closed down. I was really upset at first, but in retrospect I knew there were things I wasn't happy with. I decided it was good practice for time management for dominance wars.
But I did finish, and I'm really happy the threads are open again so I can post the finals. They will be up soon. I really appreciated everyone's advice and critique, and would love for everyone to see the finished result.
Oh, and the actual finalists were all amazing, and congratulations to all of you.
-
quick question, how did u make the wings !
-
So here is the final beauty render. I think having time to let this sit for a while was good for me after missing the deadline. In the end, I was happy with it, and I redid the final render yesterday.
Robbyh: The wings were made out of simple cubes for the long, sharp parts, and cylinders and shapes from sweep profile 3d for the bigger pieces. Some of the pieces were retopo'd when needed, and some weren't. The cylindrical decorations were made with the radial symmetry turned on. The cutout pieces were initially created in maya with a plane, selectively deleting faces, then warped, cut up, and fitted to the wings in Zbrush. Overall, they were incredibly fun to create and play with.
The actual final render was 1200px wide, but I'll save your browsers.
And if anyone is interested, here was the transpose video, which had to be cut down quite a bit to make it under 10 minutes. As you can see, I dealt with meshes with very different density levels together. That was weird, but I knew what I was getting into with that.
I feel like I use this program so much, and yet I still learned a lot from this competition. And again, thanks to everyone who posted here and gave me critiques and encouragement. It really gave me the incentive to finish this, and I made a lot of good changes based off suggestions here (like losing the mask).
It makes me happy that contests like this are around.
-
Cool, I'm glad you finished her! She looks great. That's a cool looking base too.
-
Cool character! I like her long, slender body and those mechanical wings.
-
Hi kitty, IŽm really glad you show us the finished piece.
Clever use of the primitives!
Hope youŽll show us more work in the future.
Kind regards
--Moni--
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules