1. #31
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    looking good, will the choppy edges of the reflections go away with higher sub divisions or is it an artifact of the evrionment alpha your using? other than that this is looking really slick.

    c77
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  2. #32
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    really dig the style you have going, nice work!

  3. #33
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    Cool that you like the style The rest will look similar – if I manage to finish him, that is

    Base update:

    1NHuman screenshot12.jpg

  4. #34
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    Really nice base and details!! I love the way the reinforcement is bent up and out of the slab!! Great work!

  5. #35
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    Character update:

    1NHuman screenshot13.jpg


    1NHuman screenshot14.jpg

    Btw. how big are your files? I've been wondering how much sense it would make to sculpt the whole model out of one single piece vs. lots of subtools?
    Last edited by Nera; 02-12-09 at 03:31 PM.

  6. #36
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    Very cool shaders! Hurry up for the pose!
    Adrien Debos
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  7. #37
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    Very beautiful...I love the material...would you share it once the contest's over?

  8. #38
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    I love the shaders, too. The hips and legs and buttocks on the male still look pretty female, though.

  9. #39
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    NICE!! Hope you finish that base look's good...

  10. #40
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    Default Final Entry

    Formerly a polygon-pusher, I am now marvelling at the possibilities of high resolution modelling. This would be my first humble try, since I learned the software during the making of this project.

    Thank you for taking the time to evaluate my work!

    Also lots of thanks to Pixologic for putting up a great contest and many thanks to the ZBrush Community for being such a bunch of cool people! It will be a pleasure to continue to post my work here!

    My Turntable Video:


    And the Transpose Movie:



    Sorry for the choppy edges but I had to reduce the poly-count to be able to pose the character at all.

    Final Entry 1.jpg Final Entry 2.jpg Final Entry 3.jpg Final Entry 4.jpg

    Without the shiny teapot surface:

    Final Entry 6.jpg

    Final Entry 7.jpg

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