1. #16
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    Yes, sorry if my description is rather unclear. But I do it exactly the way you say it in your post. The only difference I see is that you probably usually build new topology on top of the old one? I was trying to modify the existing one without deleting more of it then absolutely necessary (in my case, I wanted to get rid of the triangles next to the margin of the armor plate). That is why the first thing, as described in the tutorial, is to select all of the existing topology by "painting" over the model and then reconnecting lines or erasing points. My problem is that the program crashes as soon as I begin that "painting" process.

    I hope this is a more accurate description of the issue. Thank you a lot for your help! And again sorry if I was rather unclear

  2. #17
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    Xcellent looking base model ... good luck !!!

  3. #18
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    Hey thanks for the clarification. Yeah I have never had any success with that method. I st ear clear of it. I would definitely just redraw the topo instead. If you draw big polys it will only take a few minutes, you will have more control and better luck, and it will come out super clean.

  4. #19
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    In my experince with topo paint if my model has lower sub lvl's the and say i'm a model with 3 sub,s and i want re topo on the third then i delete lower after i clone so if i mess up i still have my model,hope this helps..

  5. #20
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    Thank you all for your help! The right solution came from the Pixologic support team and it works fine

    These are the instructions:

    "To edit existing topology, you need to do one more step.

    Before turning on the Edit Topology button you also need to press Tool>Topology>Select Topo and select the model again. (So you select it twice -- the first time in the Rigging menu and the second time in the Topology menu.) Then when you turn on Edit Topology you will see all the lines.

    Now you can add your additional edge loop. Shift won't work. What you need to do is move your pointer so that it's on a line where you want to put a new point. It'll snap to the middle of the line. Click. Then move around where you want the edge loop to go, clicking on the middle of each line that it crosses."

  6. #21
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    I like your concept and the start of your sculpt. I really like the face. Keep up the good work and happy zbrushing.

  7. #22
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    Hey Seavannah, thank you a lot for your comment! I tend to make rather handsome male models and am continuously afraid they could look too feminine

    Speaking of which:

    1NHuman screenshot9.jpg

    I have started sculpting her out of the base mesh I created for the man to practice drawing steady curves and then I began adding wrinkles to the skin-tight suit. My first time sculpting wrinkles, so go easy on me Just kidding, criticism is always welcome!

    And this is what I am planning to use as a base to pose my character. Since he can break through walls I intend to have him jump through the concrete. I am not very happy with it though, maybe you have some suggestions for improvement?

    1NHuman screenshot8.jpg

  8. #23
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    Yes, and there is progress on the male character too:

    1NHuman screenshot7.jpg

    Self-made MatCap-material. He looks so solid now I am afraid to carve into him I am looking forward to a busy ZBrushing-weekend!

  9. #24
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    Hi Nera Good progress... love the materials of both and the red eyes and the shoes of the female character are very cool.

    I´m looking forward to your next update Nera
    and I wish you all the best and good luck in the contest!
    Happy Zbrushing! Yesssss it´s weekend

  10. #25
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    looks great, like the materials and live the stretching suit details on the female character, great work!!

  11. #26
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    Thank you for your comments

    Artsy claws update:

    1NHuman screenshot10.jpg

  12. #27
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    Nice ground base...Looking very cool..and love the pearl like material....

  13. #28
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    Helmet update.

    It sure would have been nice to have one or two more weeks to finish this properly, now that I am becoming friends with ZBrush

    1NHuman screenshot11.jpg
    Last edited by Nera; 02-10-09 at 06:31 AM.

  14. #29
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    damn i dont think i saw this thread . the renders are looking really nice. i like the hand details too. keep it up

  15. #30
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    Wow...I really like the red...contrasting the white pearl..of the rest. Looking hot there~

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