1. #1

    Default Action Hero - Core Domina (nudity)

    Action Hero entry by Ralph Roberts

    Some say it was a miracle, others say it was a freak accident, nevertheless, it happened shortly after her ninth round of intense surgery.

    Joconde Engel’s brain and spine were sugar-coated with a rare, devastating cancer, Chordoma, and this was just another bout in her seven year war fighting this disease. Already the cancer had taken parts of Joie’s body and life. Her face, head, and neck were heavily scarred and permantly deformed from previous operations and after enduring numerous rounds of proton radiation. Multiple amounts of reconstructive surgery cluttered her insides with titanium hardware. Complications stole her ability to speak along with her deep-rooted desire to be a mother one day. Nothing was the same and perhaps the most important factor is that she faced her mortality more than anyone should ever have to.

    Doctors expected that number nine was going to be another routine, but ruthless game of cat-and-mouse surgery. When they were in the ninth hour removing the golf-ball sized tumor form her cerebellum, a translucent tentacle reached through the base of Joie’s skull and snatched what was left of the lump. They then stood back and watched while other small nodules were being stolen from other parts of her brain by these mystical feelers. Suddenly, Joie was in trouble and needed to be closed up immediately.
    Later in the recovery Room, Joie awoke with enlightened eyes. She motioned to the nurse to hand her a pad of paper. She then wrote of a dream she had where she sat with an angel. She was told that she was given a gift-one that she and others stricken with her disease would benefit from. With that, she layed back and fell into a coma. Suddenly Joie was radiating intense heat form her abdomen. The nurse watched as Joie’s abdomen burned away exposing a glowing orb. Although two thirds of her belly was now missing, amazingly Joie was stable.

    Joie’s doctors discovered that somehow and in someway, proton energy had manifested inside Joie’s core--specifically her uterus--and was feeding off the tumors in her brain and spine. Unfortunatly it was also discovered that her disease too was advancing and continuing to riddle her with tumors. The energy trapped in her core was actually digesting the cancer and keeping it relatively under control. What was even more incredible was that the six-year-old girl in the bed next to Joie was no longer in jeopardy, her brain cancer was now completely suppressed.

    Other cancer patients that were wheeled into Joie’s room were also mysteriously getting better. Doctors were baffled. Could the proton orb that was keeping Joie’s cancer under control also be curing others? Doctors gathered several patients and witnessed each being cured by the energy residing in Joconde’s abdomen.

    Joie’s health began to deteriorate. Her gift to the world was not able to keep up with her own disease. A decision was made to isolate Joie and see if she would regain her strength.

    After several months in ICU, Joie was now awake, out of danger and now out of the hospital. She is completely aware of her amazing gift and continues to spend time curing those suffering from cancer.

    One called her “Core Domina” and soon many patients spoke of beautiful dreams they had of Joie dressed in angelic armor calling herself Core Domina as she slayed their cancer with her twin swords. One summed it up by saying “ In the realm of rare cancers it's more rare still when the disease strikes someone uniquely equipped to fight it.”



    CoreDomina.jpg
    Last edited by TheProCreator; 01-14-09 at 10:48 PM.

  2. #2
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    Another kind hero....I like the concept sketch she does look very angelic with the touch of strangeness. The would be the fun model to sculpt

  3. #3
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    This story made me cry... its so... inspiring; Cancer is one of the things i'm most afraid of in life, it would be nice if there was really a Core Domina in the real life.

    Happy Zbrushing and I'll watch closeley this thread.
    - Todo artista vive del aplauso del público, y muere de hambre -

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    WOW!! now that's and awesome concept painting!!

    And the story is wonderful too!

    I have my eye on this one!

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    Nice job Ralph. Can't wait to see the model.

  6. #6

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    Thanks for the kind words. There is a lot of amazing entries! This contest is really going to be fun to watch and participate in. Here is a base mesh shot. I use both Ryan's and Meats' edge loop techniques to build off the zsphere mesh.

    BaseMesh.jpg
    Turnaround#1.jpg
    Last edited by TheProCreator; 01-09-09 at 02:25 PM.

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    Wow amazing concept sketch affecting story...
    and great start
    Last edited by Moni-Poroni; 01-09-09 at 02:54 PM.

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    This is a very original concept and you've come with a full blown illustration that I find very interesting indeed, it reminds me of William Blake and his angels actually.
    Your perfect start with the Zspheres could be the beginning of great things. Best of luck.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

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    Fenomenal!!! The Concept is unreal!!!
    Beto Prado
    FreeLancer Character Modeler & Designer
    betoprado@mac.com


  10. #10

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    Here she is with a few more edge loops, re-grouped and first division. Turnaround#2.jpg HeadShot1.jpg

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    I see you got a lot done today The concept is awesome as always ralphatron

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    Quote Originally Posted by TheProCreator
    ....I use both Ryan's and Meats' edge loop techniques to build off the zsphere mesh....
    Hi TheProcreator,

    I am a beginner and not familiar with these. Can you show an example of what you mean. btw,Your model looks good.

    thanks,
    Paul

  13. #13

    Default Extruding fingers

    I made a quick movie on how i extruded the fingers. Just a few things to know...
    First, If you are using 3.12 append a "hidden" subtool so that you can access the "edge loop" button. Second, Activate point select under the transform menu. Third, make sure you are in the lowest subdivision of your model. This should make things go smoothly.

    To do this method, you want to get your polys facing directly x, y, or z. That way when you use the offset deformation, the poly moves in-line with your selected poly.

    The movie shows me using the transform tool along with the alt key. I really use the alt and rotate the mesh outside the transform chain quite a bit. I get the hand polys facing close to direct xyz. I then select the poly I want to extrude. I take a snapshot so I can see how far the poly moves using the offset button. Then using offset in the z direction I move it out a bit to create the first knuckle. Once it is where I like it i hit "edge loop." Holding the shift and control key I hide the new loop. I then use the offset with a larger distance to create the finger bone. If it's good I hide that loop and do a small distance for another knuckle. I repeat this until I have all the knuckles and finger bones accounted for.

    I show a different combo, then I go back and closely repeat the numerical distances to match the first finger. Do this for all fingers then you can take the transpose tool and mask off each ginger and rotate/move them into the position you like.


    http://www.youtube.com/watch?v=SVnmaQLEtHA
    Last edited by TheProCreator; 01-10-09 at 12:52 PM.

  14. #14

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    Ryan Kingsilan made a great video on building zsphere hands. One technique involved selecting a polygon, making an edge loop, masking the new poly, revealing the mesh, invert the selection then use the transpose tool to move that poly to where you want it. This is a way of beveling.

    Meats Meier uses a slightly different approach. He first isolates a poly or several polys, takes a snapshot(this is so you can see how far the poly moves in space), uses inflate under deformation then hits "edge loop". This does an extrude and enlarges the new poly face.

    I use both of these to modify my mesh along with the offset technique. There should be more info here on ZBC about these and other edge loop techniques.

    Hope this helps!

  15. #15

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    Got a little more sculpting done today. We are at 3 divisions and 40,000 polys. Thanks for looking! Turnaround#3.jpg

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