1. #1
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    Default Action Hero - Debaser (Villain)

    NAME: Matthew Board
    Whew! I made the entry deadline! I grew up drawing super heroes, so this is a real treat! If not for comics, I would probably never have become an artist.

    After some thought... here is my concept.
    Her name is Debaser.

    Definition of Debase-
    de·base Pronunciation: \di-***712;b***257;s, d***275;-\ Function:transitive verb Date:1565 1: to lower in status, esteem, quality, or character
    2 a: to reduce the intrinsic value of (a coin) by increasing the base-metal content b: to reduce the exchange value of (a monetary unit)
    — de·base·ment \-***712;b***257;s-m***601;nt\ noun
    — de·bas·er \-***712;b***257;-s***601;r\ noun

    Debaser is the name of this automaton for hire. An experimental prototype of the Corporation. The Corporation had intended to use her and potential copies for espionage and stealth wetwork ops, but the plan went awry after her first mission went too well. The Corporation tried to terminate her, but failed. It is still rumored how Debaser gained her actual autonomy from the Corporation. After these events, the Corporation gave her the internal, top secret code name: Debaser. She answers to the name H.E.R.A (Humanoid Electronic Reconnaissance Arbiter)

    Debaser views the world through an amoral lens and has a particular distaste for humans. If the price is right, and the target is meant to harm humanity...Debaser will take the job.

    Powers-
    Debaser's armor is a Tungsten alloy that also consists of solar panels.
    Debaser has been built with stealth, agility, efficiency and ruthlessness in mind. Her intelligence is much higher than most humans. One of her strongest traits is her corporate savvy.
    Why call her Debaser? Most of the data and information that she gleans from her missions is retained as leverage against her employers. Usually, her employers receive tainted or changed intelligence from her. She views it as part of her mission toterminate all humans.
    The Corporation is aware of Debaser's misgivings, but will not reveal her actions to anyone .

    1.jpg
    Last edited by Moderator; 01-26-09 at 01:04 PM.
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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  2. #2
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    Default

    Cool concept!

  3. #3
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    Default

    yeah, really like the sketch!

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    Default

    Nice concept!

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    Default

    Cool entry.. I like the back story and it seems you have thought up the story quite well. Look forward to her ZBrush incarnation

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    Default thanks!

    Thanks guys!
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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    Default ZSpheres and Adaptive skin

    Here is the ZSphere model and the Adaptive skin...now for proportions.
    1.jpg
    2.jpg
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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    Default Small Update

    Well, I have the base for the body armor, legs and helmet.
    I extracted the high res mesh and retopo'd it. This is my first time working with the retopo tools, I still need some practice with it.
    On the right is a wip shot of the retopo process. On the left is the finished geo for the armor.

    Colors and materials are temporary.

    1.jpg
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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    Default making subtools.

    I have finished the base for the arms. Same process as before. Extracting high res subtools and retopologizing them. Next, it is time for the hands and the feet. It is going to be nice to sculpt soon!
    1.jpg
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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    Default Small Update

    The geo around the anlke, foot and hand are not sculpting out very clean so I am in the process of changing the edge flow... still not very pretty...but once I dubdivide it, I should get cleaner sculpting.
    1.jpg
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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    Default

    Very Expressive Concept and Sculpt!
    Beto Prado
    FreeLancer Character Modeler & Designer
    betoprado@mac.com


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    Default update

    THanks Hauss!
    Here is what I have...I did much more today but I lost most of it when trying to render. No one's fault but my own...

    So, i finished the retopo...finished the base for the hands.next step is to start sculpting.
    I am going to take a small break and come back to it.
    1.jpg
    Last edited by fluxist8070; 01-11-09 at 06:00 PM.
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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    Very nice concept (and I love the name).
    One strong element of the concept design has changed a bit though and it's those shoulder guards, they have lowered and changed angle so that now they are in the way of the character raising the arms.
    Other then that great job so far and excellent fast paced progress.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

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    Default

    Looking good so far. and it seems you have already gone through the fun Retopology process

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    Default

    thanks guys!
    Max-thanks for the feedback, I will address.
    Solid-It is really addicting...I had to stop myself. at first it seems tedious and the next thing you know you are making custom geometry. Pretty cool stuff!
    Will post more soon!
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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