I think she's perfectly proportioned and ready to go to the next level. Very good job so far.
@lius2008 and maxinkuk: Thanks for your commendations.
Actually I retopologice my model so it'll get a clearer skinn in the face and in other problem areas.
nice progress so far!
but i would look the stomach area again. i think the muscleline is to hard. i hope, you understand what i mean.
and i think the head is a little bit to long. it looks a little bit like an alien in the side view....
anyway, nice model! keep 'em coming!
That's true, the stomach of my model isn't typical women-like. In fact the hole pelvis of my model is to strong and to hard. Maybe I'll make it softer, but this I do after the retopoligic work.
Looking good. I like your work with the ZSpheres. Her shoulders might need a bit more smoothing. They look really defined in the turnaround.
Action Hero - WAR EAGLE
Author- WIKKER (young adult novel)
I'm all run down.
The retopoligic work is very nerv-racking work for me. Maybe I've done something wrong during the workflow and it goes easier, but this was the first time I've done this procedure.
... but now I'm ready with this step (I hope )
Next I'll add cloth and hair, maybe I'll model her "moon-light-blade".
Now the skin is to straight. When I'm going to paint her, I'll do some fine tuning on her skin.
Here are the update pictures:
I hope you like it. Please give me your critics.
This is my todays update:
I worked on the skinshader. What you see is only the shader. There is no other material or textures on it. But actually it is a bit to lighten.
The second is the hair. This is the idea of the hair. The wisps actually are zspheres. I will finish the wisps after the transpose session, because it is easier to move the wisps as zspheres. And I want that the hair support the final pose of my model.
Here are the pictures:
I hope you like it.
Hi, nice updates, I think that your geometry is really impressive. I only wished that the animated gif would have gone a bit slower.
For the skin shader, is that a matcap? I've done one skin shader myself yesterday but not a matcap, I used a double shader.
Hey robert k. I love that hair, its so cool and very stylish. It is a little hard to crit the full body renders they are so jagged. But I would say her body could be a bit more curvy. Right now it looks very angular.
I like the face allot.
Nice concept and great overall progress..
Very unique look-I like it
Edit: Join date 1970 ??
Did I miss something ?
Last edited by Moni-Poroni; 01-30-09 at 04:33 PM.
Nice work on the hair..Really wonderful update.
The Queen and Her Groom: http://www.zbrushcentral.com/showthr...-and-her-Groom
Lady of Naga - A Digital to Bronze Art:http://www.zbrushcentral.com/showthr...5-Lady-of-Naga
Thanks for your comments.
Here is a slower gifanim
And yes, this is a MatCap-Material. I've done the tutorials in the zbrush-help and made about ten testversions. This material has two layers.
BTW.: While I looked for some reference pictures, I found a picture with this detail in it:
Now I wanted to know, how I can make such a shader?
thanks for your approval and critics. Next time I will do a rendering of my model. Till now, I've only done snapshots.
About the body: It's true, she is a little bit to stiff. I've tried to counteracting them but I see I've to do this again.
About my join date: my internet terminal is an old computer and the battery in it isn't the best. So the date of my computer isn't actual. Maybe this is the reason why I'm the methuselah in this forum.
Thanks for your approval. But against your model I can't win.
Here is an update. I've done the first part of the cloth (the top and her underwear). Actually I've started with the "legwear" but this isn't ready enough to show you.
I hope you like it. Here is it.
Lovely style showing through here. I especially like the hair, and I'm sure she will look great posed
I'm not entirely convinced by the cloth wrinkles though, purely because they are symmetrical. It ends up looking unnatural, and I think taking the opportunity to inject a little asymmetry wherever possible is worthwhile to give the model believability.
The pose will go some way to rectifying this, but as it stands it is a little odd
Otherwise a beautiful, aesthetically pleasing piece of work, I'm looking forward to seeing more