SolidSnakexxx: Thanks!![]()
kishar: will do for the fire and the hair. not so sure if i'll add onto the costume. i mean if you had this power, would you really feel like you needed to carry supplies around with you? gun, granola chewy bars, ammunition? i dunno, just my thought process on that.
- FoOD -:thanks a lot man!
Harmonic: the flames are tricky man... it is all about just feeling out the 2d graphic feel of them. if you haven't tried yet, get some ref on some graphic flames like they would do on cars and such, then just trace over them and feel out how they flow. it may just be a stylistic thing for me, but i found that practicing my flame work on paper really helped. here is a process on how i made the most recent flame body. maybe this will help you some too. i found that making holes in the mesh really added a lot more dimension, but this does take some time with zb's retopo tools. i think to retopo this one flame was about an hour and a half to two hours because it was so hard to see where to match up the verts to make the holes. i could have used mesh extraction to use as a template. May go that route on the next one.
Original Concept Mesh:
![]()
Re-Topo:
![]()
Adaptive Skin:
![]()
New Topology:
![]()


Pixologic ZBrush Blog


















Reply With Quote
