1. #91
    Senior Member User Gallery
    Join Date
    Feb 2006
    Location
    North Carolina, USA
    Age
    31
    Posts
    322

    Default

    SolidSnakexxx: Thanks!

    kishar: will do for the fire and the hair. not so sure if i'll add onto the costume. i mean if you had this power, would you really feel like you needed to carry supplies around with you? gun, granola chewy bars, ammunition? i dunno, just my thought process on that.

    - FoOD -:thanks a lot man!

    Harmonic: the flames are tricky man... it is all about just feeling out the 2d graphic feel of them. if you haven't tried yet, get some ref on some graphic flames like they would do on cars and such, then just trace over them and feel out how they flow. it may just be a stylistic thing for me, but i found that practicing my flame work on paper really helped. here is a process on how i made the most recent flame body. maybe this will help you some too. i found that making holes in the mesh really added a lot more dimension, but this does take some time with zb's retopo tools. i think to retopo this one flame was about an hour and a half to two hours because it was so hard to see where to match up the verts to make the holes. i could have used mesh extraction to use as a template. May go that route on the next one.

    Original Concept Mesh:
    Fire1 copy.jpg

    Re-Topo:
    Fire2 copy.jpg

    Adaptive Skin:
    Fire3 copy.jpg

    New Topology:
    Fire4 copy.jpg

  2. #92
    Senior Member User Gallery
    Join Date
    Dec 2008
    Location
    USA, Pennsylvania
    Age
    27
    Posts
    358

    Default

    nice work on the retopping of the fire mate. very nicely done. keep it up firerbert.
    "To see a world in a grain of sand..." -William Blake

  3. #93
    Senior Member User Gallery
    Join Date
    Aug 2004
    Posts
    214

    Default

    Can't wait to see them in action!!!

  4. #94
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    35
    Posts
    5,232

    Default

    You are definitely keeping the fire under control

  5. #95
    Senior Member User Gallery
    Join Date
    Nov 2005
    Posts
    262

    Default

    The new flames are impressive and really dynamic!
    Adrien Debos
    Portfolio

  6. #96
    Senior Member User Gallery
    Join Date
    Oct 2004
    Posts
    677

    Default

    You hit your sketch spot on.

    the beauty line are very dynamic.
    Alonzo Von Threet
    Zbrusher OSX

  7. #97
    Senior Member User Gallery
    Join Date
    Oct 2008
    Location
    Germany
    Age
    27
    Posts
    2,406

    Default

    Great work
    The fire looks awesome!
    I really canīt wait to see the coloured version

  8. #98
    Senior Member User Gallery
    Join Date
    Feb 2006
    Location
    North Carolina, USA
    Age
    31
    Posts
    322

    Default

    I really appreciate the support of everyone on here! Thank you so much for your crits and comments. I made it out to California for work and the place I am staying has internet. The company I work for rents out houses and internet is not always available. Also looks like the days will not be as long as originally expected and I should have some time to work on this thing and finish. Anyway, just thought I would send out a wave. I'll put up some updates in a couple days.

    - Josh

  9. #99
    Senior Member User Gallery
    Join Date
    Feb 2006
    Location
    North Carolina, USA
    Age
    31
    Posts
    322

    Default

    Progress has been ultra slow since I have been out of town. Kinda worked on a matcap for the fire, but I think it is a bit brash. In the end I may just poly paint this whole thing in a resin material to give it that maquette feel. If I take this approach I think it will also allow me to accent details that can get hidden easily. Not as familiar as I should be with materials and lighting in ZB as I typically use this for sculpting and base texturing. I would like to do a base if I have time with small flames coming out and her name on the front. We'll see. As with us all it is just a matter of time. Either way, I made fair progress with the hair. I also tweaked a lot of the stuff that was out of whack from using transpose master.
    Pose20.jpg
    Pose21.jpg
    Pose22.jpg
    Pose23.jpg

    FINAL ENTRY:
    ------------------------------

    CR1.jpg
    CR2.jpg
    CR3.jpg
    Silo_FCR1_LR.jpg
    Silo_FCR2_LR.jpg




  10. #100
    Senior Member User Gallery
    Join Date
    Apr 2008
    Location
    New York
    Age
    31
    Posts
    155

    Default

    your final sculpt came out really nice. i really like your fire material. cant wait to see more from you

Page 7 of 7 FirstFirst ... 4567

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •