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MK vs DC Universe - Raiden & Baraka
Hey everyone,
one of my new year's resolution: post some work on zbrushcentral, so here we go
While part of the Central Character Team at Midway Chicago, I had the opportunity to work on both Raiden and Baraka for the Mortal Kombat vs DC Universe game. I was responsible of sculpting the high-res mesh, the game mesh, and Color/ Normal/ Specular maps for both characters.
My process: Sculpt a High-res mesh in ZBrush, Create a game mesh in 3ds Max, UVs and mesh tweaks in Maya, textures in Photoshop/ZBrush.
(Since the creation time for the entire Raiden character was pretty short (7 days), I did some extra work on the ZTool afterward. Things like chainmail, armor damages, etc... I did this for fun, to get that feeling of completion I couldn't reach firsthand because of the tight deadline.)
Please share any comments/critiques. Thanks!



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I was just watching the review of this game today. THose models looks awesome. Have you tried converting to realtime your completed model? Also I'd like to see some more of the Baraka model. The Raiden model had a ton of detail in it.
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Love it. Raiden especially! Post some more if you can
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Awesome models, I love that detailing of the clothing, and those facial wrinkles are a work of art.
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