one of my new year's resolution: post some work on zbrushcentral, so here we go
While part of the Central Character Team at Midway Chicago, I had the opportunity to work on both Raiden and Baraka for the Mortal Kombat vs DC Universe game. I was responsible of sculpting the high-res mesh, the game mesh, and Color/ Normal/ Specular maps for both characters.
My process: Sculpt a High-res mesh in ZBrush, Create a game mesh in 3ds Max, UVs and mesh tweaks in Maya, textures in Photoshop/ZBrush.
(Since the creation time for the entire Raiden character was pretty short (7 days), I did some extra work on the ZTool afterward. Things like chainmail, armor damages, etc... I did this for fun, to get that feeling of completion I couldn't reach firsthand because of the tight deadline.)
Please share any comments/critiques. Thanks!