1. #16
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    Thanks ISK-86 that's a great idea for the hair, thanks dude! Will definately be looking into what to do with it.

    Well since my last post, I have been looking into the clothing, and just adapting the initial concept idea. I have looked into how the Clothes will be from her back, the the details I would like to put on the clothes.

    I have gone now for all clothing in the same dark chocolate colour, Skin Colour and details in Light and the hair and extra secondary detail a middle colour.

    I have also decided to change her top, to look more classic super hero.

    I have also looked at the position and basic look of her temperature regulating device.

    She was also missing one thing, a superhero logo, I thought a C was abit boring, so I have come up with a chocolate bunny Logo for her .

    Hopefully will get back to ZBrushing

    POSE_03.jpg POSE_04.jpg POSE_05.jpg SuperHeroLogo.jpg

  2. #17
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    Default Ok

    so good

  3. #18
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    Hey spimmy, that is looking good. I like the clothing desing and the logo is great! I think her but is looking fnatasitc, you clearly spent some time there.

    It think her proportions could use some work though.
    The neck looks to thin to me.
    I think the boobs are a bit to low.
    the torso is a bit to long
    and the shoulders might be just a bit to thin.
    Hope that's helpful, can't wait to see more chocolishus babe!

  4. #19
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    Great thanks for the help Harmonic really appreciate it .

    I agree the proportions are off, will definately be working to sort out those problems, hopefully this evening.

    As for the Butt, that just came naturally .

  5. #20
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    Default W.I.P: Proportions

    I have been working to get the proportions of the character corrected. and have worked mainly on the left side of the character, trying to get the arm vaguely correct and reduced the size of the breasts to make it look natural.

    There is some thing that looks wrong with her left thigh, but can't work out what it is?

    However, I think it's getting there, the neck is thicker, torso shorter, boobs higher, and shoulders wider. The right arm and body side need to be worked on yet.

    More proportions for me today .

    PROP_01.jpg PROP_02.jpg PROP_03.jpg PROP_04.jpg

  6. #21
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    I like the paint sketch over the model...she's looking hot in that outfit and tiny undy.

  7. #22
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    Looks very hot indeed! And I'm loving that logo, excellent work

    Actually, I think you're doing a great job on the thighs, hips and pelvis. Here's a sketch of things I would fiddle with

    Neck a bit long, I cut out the head and shifted it down a bit

    Concentrate on the shoulder and breast area of the raised arm. That's the weakest part so far. Try and find images of women with an arm raised into that position, there's a lot going on with the shoulder mucle mass and the breast needs to react accordingly

    Don't lose the general voluptuousness, when things get too flat pay attention to the curves


    Hope I could be of assistance, these sketches are very rough so they aren't exactly perfect - if you do use them, use them as an idea to help spot things in your reference material, not an absolute!

    Keep up the good work

    fixidea.jpg

  8. #23
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    Thanks for the sketches matey , that will really help me to look at those certain parts of the body more. Well I have been looking at Anatomy books so far, but have started to looking for more reference yet, but I am starting to.

  9. #24
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    Default A couple of movement thoughts for you

    First off. I love the original sketch. Very nice feeling of concept and also excellent use of line.

    A couple notes for you. Her weight on her right leg: To lift her leg out of the lovely pool you have going there--She would have to actually shift more weight to her right leg. Which means her pelvis would move to her right more, actually slightly to the outside of her foot. This means her leg would be more under her. I think that would give it more of a sense of weight and balance. Also this would force her back to sidebend. Right now you have her back mainly rotating. I think you should have both. Try standing on one leg and lifting the other. You will find you have to shift your pelvis more than you think to not fall over. And the resistance of fluid would make this even more exaggerated. Also the muscles on the top of her left thigh that attach to her pelvis would be contracting more where they attach to the pelvic bone.

    I think you are doing a fantastic job with a fatastic concept. Keep up the excellent work. Tips are only thoughts for you--hope they aren't annoying. You can look at my post and you will see that I need to take my own advice. Just giving you these tips before you get into the full on detail stuff. Great job!!

  10. #25
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    Default WIP Proportions

    Thanks to everyone who has been giving me advice, it has been a lot of help!

    And here is the result so far, I've been looking at reference to try to get the feeling of the pose better and repositioning bits here and there. Plus I have started to play around with the hair more, and will definately melt the hair into the body at the base.

    I am going to work on the hands next, and continue work on the hair.

    PropV1_01.jpg PropV1_02.jpg PropV1_03.jpg PropV1_04.jpg

  11. #26
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    Looking good...
    I love her proportions...especially the knees
    And Iīm pretty sure that the melting hair will look amazing
    Canīt wait to see it

  12. #27
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    Wow that is looking way better! Keep working, she is really starting to look nice

  13. #28
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    Default W.I.P: Scene Set Up & Hand

    I have started work on the hand starting off with ZSpheres, abd then will merge it onto the characters main meshChoc_05.jpg , still alot of work to get through on it though .

    But I have also been trying to set up the other elements required for the scene, like the Vat of hot chocolate which she likes bathing in .

    Hand_01.jpg Choc_01.jpg Choc_02.jpg Choc_03.jpg Choc_04.jpg

  14. #29
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    nice, you really improved the proportions. its looking really good

  15. #30
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    Default More Ideas for detailing

    I have done another sketch over, this should be the last one I will be doing on the design.

    I have developed the clothes further, adapting more to the newer and better proportions of the character. I have tried to break the symmetry up abit with the clothing. For the Face mask, I thought it would be nice to have decoration almost like Venetian masks.

    I have also looked at other elements that would be nice to add more detail, such as pipes on the Vat, some overflowing chocolate etc.

    Also forgot I need to create a Blob of chocolate for the hand to hold.

    Choc_01.jpg Choc_03.jpg Choc_04.jpg

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