1. #1
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    Default Action Hero - La Femme Chocolat (Villain)

    Action Hero - La Femme Chocolat (Villain)

    Artist - Imkan Hayati

    The Story - Sylvia Sweet was the daughter of a very influential Drug Lord, known only as Le Rok. Le Rok was also the Managing Director of a major chocolate producing factory ("La Femme"), which became the front for his drug smuggling operatiions.

    As Sylvia grew up She was introduced into the family business, and was given the opportunity to look after shipping of the illegal cargo. She became ruthless in her quest to further Her fathers business, by seducing, murdering and assassinating rival Bosses.

    One day as she was alone in the factory checking the books, a rival drug Boss (The Slime) and his henchmen entered the factory having killed her fathers guards who were patrolling outside. Hearing the shots Sylvia tried to escape only to be caught by some of the goons.

    She was told that her parents were already dead, and that if she didn't join them she will also be dead. She refused. "The Slime" laughed and told his goons to throw her in one of the Vats of Molten Choclate. So they took her to a higher level of the factory and pushed her in.

    A month later her Uncle who now ran the family business was walking in the factory when he saw a trail of liquid chocolate coming from one of the vats. He followed it and was shocked to find Sylvia lying on the floor in chocolate form and half melted. She pleaded with him to help, so he took her to the chocolate development laboratory where they constructed for her a temperature regulating device to strap to her back. This device allows her to set her own temperature and to become either solid, semi-liquid or molten chocolate.

    She then found out that it was her uncle who had set her and her family up, so that he would be made an under-boss for "The Slime" and own her fathers properties. Her anger was great and she killed her uncle by encasing him in chocolate using one of her new powers.

    She became happy with her new form and finding that she also possessed many new and awesome powers, she now wanted to get revenge for her family and to return her families business to it's previous greatness.

    Special Powers -
    1: Can change from Solid to Semi-liquid to Molten forms.
    2: Can change shape and stretch.
    3: Can encase people in chocolate as trophies.
    4: Can fire balls of glowing molten chocolate.

    Weakness -
    1: The device that regulates her body temperature, if that gets damaged or destroyed, she can't control her form.

    La_Femme_Chocolat_Small.jpg

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    Oh...what a great Idea...
    Really good story...and I love her powers...

    Great concept sketch...

    ...now I´m hungry....guess what I´m going to eat
    Best wishes

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    Another cool concept of Fem Fatale. The story's solid and very interesting. Looking forward for the sculpt!

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    There is something with the villians.... and there is something with girls that is just so sweet to have together....

    Add chocolate in the recipe and its perfect!!!

    can she make a sword or a big hammer out of her semi-molten chocolate hands???

    Waiting to see your progres...
    - Todo artista vive del aplauso del público, y muere de hambre -

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    This concept is completely crazy! I love it. And what a fabulous sketch!
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

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    Glad you guys liked the idea, and thanks for your comments since I wasn't sure about the concept at first .

    Well yesterday I started to get some stuff done in ZBrush, it's the first time I am doing something properly using ZBrush, I have only been playing around with it and trying to learn it till now. So have been looking forward to this, I hope .

    So here is the ZSphere base, I couldn't get hands unfortunately, I had a look at how others have made the hand work, but when I coinverted the ZSpheres into mesh the hand mesh part exploded . So I am going to model that part later by adding clay.Base_ZSphere.jpg

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    I guess she can make solid weapons (non-mechanical weapons) with her hands/arms . Here are some more progress images. Hope they are looking ok.Level_4_Mesh_Front.jpg Level_4_Mesh.jpg

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    Hi, an advice, instead of making fingers by adding clay you can make each finger by creating an edge loop on the polygon on the hand at the base of where the finger should be and then work on this new geometry, you'll get a much better result and much easily, also much more easy to manipulate at posing stage. There's an edge loop button in the geometry palette. You must be at level one and hide all geometry except the polygon(s) that you want edge looped, then click the button and there you have it, new geometry to pull a finger out.
    Max
    http://maxs-stuff.blogspot.com/
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    My other threads: A - B - C - D - M - P currently working on S

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    Thanks for the advice on creating the hands, will definately try that out .

    I've been trying to get the muscle structures into the mesh and started to work on the face, of course it's all a work in progress, but would be great for any advice. I like the back of the character, but I think the front is still a little undefined .

    So here's where I am now.

    Body.jpg Back_of_Mesh.jpg Front_of_Mesh.jpg

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    Ok, I like the concept sketch and ur base mesh is starting to take shape. The only thing that doesnt ring well with me is why is she a supervillian and not a hero? From what I see there is nothing villaneous about her, her actions and motivations are the same as most heroes, revenge and glory. I think it would be appropriate if you mentioned that she lost her mind when she was thrown into the molten chocolate vat. That would satisfy me.
    Aimanimation.com

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    Seems like your mesh's starting to take form. Good WIP. Hope you don't mind me saying something. The areas I think you can alter to make an even better mesh would be

    1. The skull, I think it's a bit indent in the middle. And the back of the skull's quite flat.

    2. The forearm, I see quite a few stretchy polygon is that intentional?

    3. The knee area, somehow I can see her knee very thin. And might not be able to support the entire body weight.

    I think you are still fleshing out the facial features, so I can't see much of it at the moment. However, great update, I look forward for more.

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    Hey - i like the concept... but the model needs some work...

    I'd recommend getting some good female reference pics and just trying to match them to start off with. A lot of your proportions are looking off... Don't be too quick to start detailing before you have good proportions set first...

    Keep at it man! Lookin forward to seein ur progress...
    Thaddeus M Maharaj
    3D Character Artist at Rockstar Games

    www.thechindian.com
    My Sculpting WIP Thread

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    Just to answer a few quick questions:

    Hi Aiman, well the main reason my character is a villain is because although like most superheroes she wishes to avenge her parents death, she still wishes to further her fathers business which is the sale and smuggling of drugs, and she will go to all lengths to do so, murder of police officers etc. Hope that answers that?

    SolidSnakexxx thanks for the pointers, so I have been working to fix those areas. The arms should not be stretched, so have fixed that, but hopefully will have streams of chocolate later on added.

    Chindian thanks for your help too, I agree I need to check out more reference to get the proportions, and I know I have moved on too quickly onto detailing, unfortunately I won't have so much time to work on this once work starts tomorrow, so I am trying to flash as much of it out as possible early on .

    Anyways, today I have been plating around with the head getting some of the features in, still alot of work to do on it though, and I was also playing around to look at poses.

    HEAD_01.jpg HEAD_02.jpg POSE_01.jpg POSE_02.jpg

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    I have been continuing work on the head and it's features and started also adding the hair and the face mask.

    I have also been greatly working on the proportions of the character to make it look alot better, which I think it is now, hopefully .

    As for pose, I decided on going for the Pose from my concept sketch. So i have set up the pose using the transforms in ZBrush. and will start getting the mesh fixed and the muscles in as they should be. I will continue working on the face also and the featues to give further definition and clean it up.

    Hope it's looking better now .

    HEAD_01.jpg HEAD_02.jpg POSE_03.jpg POSE_04.jpg POSE_05.jpg

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    It would be nice to make her hair molten chocolate falling all the way down thru her back....

    I think her arms are a little... anorexic
    - Todo artista vive del aplauso del público, y muere de hambre -

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