1. #376
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    ZBrush Document.jpg

    You can also have refraction and get fairly good imitations of translucency. Look up refraction in the help files at Pixologic.

    For this they must be on the same layer however and the layer baked. You can adjust through the rgb slider or you can make many modifications with the normal material (no Matcap) with transparency and through coloring diffuse. Also reflections can be added.

    The hollow look of the top sphere is done by using negative transparency in the material which is the plastic material in this case.

    I don't see these used much in renders here but full details are in the documentation.

    I have not been posting much but I'm enjoying your progress on this.
    Blaine
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    Chillllllllllllllin

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  3. #378
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    bryzol thanks I'm still working on this clear thingie zbrush crashed on me every time I was making progress to day. I've went through 3 instructionals just to loose it.
    markkens thanks I'll be back at the clear thing soon.
    Blaine91555 Thanks! is that a baked image with a new layer?
    KrakenCMT thanks man! Likewise! Yours is looking stellar!



    The widow maker 213.jpg I had his buckle shut off.
    Last edited by skullbeast; 01-31-09 at 04:43 PM.

  4. #379
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    Nice render.

    You have to bake the layer first. Then add the object that is to have refraction on the same layer. Best Render with Flatten off. Transparent Objects can also be added on another layer but you don't have refraction that way. You can also place two copies of an object in the same location with a Marker. Put one for the refraction on the same layer which is baked. Then add a duplicate on next layer with transparent material. Some interesting effects can be had that way.

    When you place the object, before you select edit, move RGB slider to the amount of color you want which also gives it its transparency. You are basically setting the alpha. Then click edit. Go to the Draw Pallet where you will see a Refract slider to set amount of refraction.

    Pick a material like plastic or the one with reflection. Set transparency to desired amount, negative or positive. To color it pick the color in the diffuse box at bottom of material options and set amount of diffusion. You can also add color through the material color. With tweaking you can come close to translucent. Play also with the amount of RGB in the slider at the top. To change it just unselect edit, move it then reselect edit.

    I should have you confused by now.
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

  5. #380
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    Really great concept sketch. I love creepy villains and whats creepier than a spider and a black widow at that. This would def be a great creature to see fully fleshed out in a model. I would use it to creep out all my squeamish friends. Haha

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    Haha I didn't see the full render when I put my last post up. My internet was moving too slow to load it. I was right though. Damn good lookin villian. Very creepy. Love his face it looks kinda like the Cloverfield monster, which is a huge compliment. Great job!

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    Another wonderful render. I think with Blaine91555's method you can achieve quite a good transparency result.

  8. #383
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    I went back and experimented and refraction does work with matcaps. Not sure how useful that is though as you have to bake the layer. Good for stills though.
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

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    Love the last render. The stark lighting really shows off the details well.
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    Great render and concept design!!!

  11. #386
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    Blaine91555 thank you so much for the information and your time I'm starting to figure it out a bit.
    mojoanimeo thanks!

    SolidSnakexxx thanks man!
    Marsyas thanks!
    JUPITER thanks! still testing.

    the widow maker 225c.jpg
    Last edited by skullbeast; 02-01-09 at 10:44 PM.

  12. #387
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    you putting these shot together very nicely

  13. #388
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    Thanks FoOD!

  14. #389
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    Hey Man! Great work on your WIDOW MAKER!! Compliments!

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    This is great..it's wild!!

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