1. #61
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    Bottom left of any thread page...


    http://www.zbrushcentral.com/zbc/misc.php?do=bbcode


    for youtube is :

    [ youtube ] YourpageCode, not the complete URL [ / youtube ] (no spaces)

    After struggling for another day with internetisdownosis.... i can only upload this..


    Major changes in the sweater to give him a "big sweater over skinny man" look
    Fine detail added, the neck of the sweater has also been finished.

    Proceding to do a similar thing for the sleeves

    035_Cuello de tortuga.jpg
    - Todo artista vive del aplauso del público, y muere de hambre -

  2. #62
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    Good update as always. You have added the sweater and hand bandage. I really like the goggle and the material you put. BTW, Was it hard for you to do topology around the fingers?

  3. #63
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    Default Mortally wounded by Internet-is-down-osis

    Four days of that mortal illnes... posting from a cybercoffe (Internet rental )

    An apologize about retarding my update posts... and my overall work


    SolidSnakeXXX: Easy... not; but not too hard to not be done... (thanks for the translation venda=bandage) just playing around with polygroups and hiding/showing them when re-topologizing can make it a lot easier

    -------------- UPDATE ---------------

    Made a seamless texture for the sleeves detail (methinks I'll have to do again the overall sweater texture.....)

    036_Textura_Sueter.jpg

    37_Tiling_Test.jpg

    and here is how it works..... looks nice for me
    - Todo artista vive del aplauso del público, y muere de hambre -

  4. #64
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    -------UPDATE--------


    the texture applied to the sleeve.

    Finished the second sleeve and applied the new seamless texture to it.

    I'm thinking that I'll need to split the sweater into tree pieces (sleves, front and back) to give it a lot more detail.



    038_Detalles_Sueter_2.jpg

    039_SueterTerminado.jpg

    Looking at the rules i understood that I could keep my workflow intact, and in the "00.00000001....% Probability of winning, (after a Planetary Alignment, and the mayan end of the world, obviously)" i should make it "3d printable"

    So... i will take advantage of that and make all the cape's detail in the Proejction master using zbrush's "0-0-0" black

    Aaannd.... the new to-do list:

    040_ToDo.jpg

    1.- Send Kouri to a good dentist
    2.- Send him to buy jewlery (Broochs for his cape would be nice)
    3.- Send him to buy some more clothes
    4.- The most difficult: Figure out a good way to do hair in zbrush
    - Todo artista vive del aplauso del público, y muere de hambre -

  5. #65
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    Really great update to the pattern on his cloth. I'd love to see his outfit with thick furry like hair. Would be cool. Keep up the good work.

  6. #66
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    Almost finished with the hair

    Starting with a cube, and sub-d it


    41_Cabello_01.jpg
    42_Cabello_02.jpg

    Then moving around the hair to place it where I want... reaching the million polys with a horrible stretching.... lets call Super-Retopo!!!!

    43_Cabello_Retopo.jpg

    Just making it so I can have a little more detail without using too much polygons...

    SolidSnakeXXX: YEah....! that would be really nice.. i'd like to see him like that too.... but I have no idea of how i can do taht... maybe with a zillion zspheres....
    - Todo artista vive del aplauso del público, y muere de hambre -

  7. #67
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    After retopo I make some nice poly groups, so that I can have a litte more control over the sculpt (Hiding and showing)

    44_Cabello_Polygroups.jpg

    And the hair so far....

    45_Cabello_Final.jpg
    - Todo artista vive del aplauso del público, y muere de hambre -

  8. #68
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    Last post for today....

    51 - Render Small.jpg

    A little test render... some materials applied.... still no polypainting or textures

    The hair still needs a lot of detail.... and maybe some hair threads made out from Zsphere chains over the face....
    - Todo artista vive del aplauso del público, y muere de hambre -

  9. #69
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    The hair is really making a difference!

    You're doing great!! keep going now!!

  10. #70
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    Thanks Dustbin... my eyes got red becaus i didn't winked (Parpadear??) while making that hair.....

    Cant wait to get out from work to continue sculpting

    ---->> Oficicaly Zbrush-holic <<----
    - Todo artista vive del aplauso del público, y muere de hambre -

  11. #71
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    this is turning into a really nice thread!
    the pose is really action! and the materials are nice! all zbrush?

    and there you found out a nice way to make hair all by your own! it looks nice!

    the only very little crit is maybe the left hand... i dont know, but the finger looks broken in your last post...

  12. #72
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    Wethand: Yes... all zbrush materials


    And yep... he has some fingers missing

    quote: "...His hands were greatly wounded but still he was alive..."
    - Todo artista vive del aplauso del público, y muere de hambre -

  13. #73
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    I see you have mastered the retopology...tool. It's wise to utilize the polygroup also. Looks like he's about to be ready for full texturing soon

  14. #74
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    oops, sorry.

    maybe i didn't see this part...

    anyway. very nice model so far!

  15. #75
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    Thanks Wethand... your reply was very refreshing... looks like I have to make more evident the wonunds in the hands

    In my country is 1:00 am... I mounted a greenscreen today and i'm a little tired... is good to see some nice comments before sleeping

    Edit- Gute Nacht (I'll kill my german teacher)
    Last edited by ISK-86; 01-07-09 at 11:28 AM.
    - Todo artista vive del aplauso del público, y muere de hambre -

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