1. #271
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    Smile

    Thank you for sharing that video. !

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    Here are tonights updates, lots of work still to go, but its coming along, i should have all the elements on and detailed over the next two days. hope you like the update. and there is a turntable coming as well.

    sculpting update05.jpg
    sculpting update04.jpg
    sculpting update06.jpg
    sculpting update07.jpg

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  3. #273
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    Oh sh*t. Thats hot. Loving it. Giving me girly giggles here man. haha. Keep going
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  4. #274
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    This is looking awesome dude, have you given any thought to his skin? Is he going to have human skin tones or something more demonic looking?

  5. #275
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    thanks Brett, giggle i say, giggle hard!

    jp_smith, well i have collected some ref, most of it is regular skin but, i will have to see how it goes.

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  6. #276
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    cool i like his horns and the dream catcher.

  7. #277
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    jp_smith, well i have collected some ref, most of it is regular skin but, i will have to see how it goes.
    I think you need to push him past normal skin colour. Dare I say wayne barlow inspired skin tones? Would make him pop. Or you could check out some native american's. They painted their skin. Looked awesome.

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    beautiful, once again.
    yeah! i wote some dareing bodypaint. heheh

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  9. #279
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    Wow, looking most awesome, keep up the great work!

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    That looks dope! Love the dream catchers!

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    Lovin the string work on the horns! Do you intend to show more tension on the skin where it joins to the ear though?
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  12. #282
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    wow, I just love the string works.....would love to see how you did that...So darn amazing!

  13. #283
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    snoopalu- thanks so much, there is a little more to go on the other side.
    brettSinclair- well, i know what you mean, i like wayne barlowe alot, i met him at the last Gnomon Event, an exceptional artits. I keep going back to one of the images in this thread with the red material on it and thinking, that would be a good base. i have alot of tattoo sketches and face paint samples for him.

    abyss103- i think you',ll like were he's going then.

    spimmy- i will, and with that interveinus of coffee i can't sleep anyway.

    Harmonic- thanks i'm glad you like it.

    Captain Sensible- there will be a little pull there, but i wanted to avoid the look that the strings are pulling his face into the smile, so it will be subtle.

    SolidSnakexxx- check out the vid on the last page. here is a breakdown.

    A) the strings are made from a primitve cylinder3d, i chose this because the ends of the strings were the poles will be, won't be seen and i wouldn't be divideing it more than 3 times so the poles won't open. using the initalize tab in the tool pallette i rezie and shape it, as a rule for me i adjust the layout of the mesh until it reads as close to a clean quad layout as i can. i adjust the length and diameter until it reads as a thin strand. press make polymesh 3d.

    B) the srtings need some texture so i used the standard brush and alpha 54 and streaked the surface. using add and sub to creat some texture. its worth noting that if you can sculpt 3 or 4 nice strands running the length of the string perhaps with radial sym on, the next step can make it look like a rope.

    C) once you have the texture on, in the deformations tab in the tool pallette, use the twist slider to well, twist it up. if you have some good solid forms established you can twist it up so much that it looks like a rope.

    D) once you have that done save it out as name.ztl at the lowest sub div.

    E) then i go back to the main model and start eppending it in.

    F) use transpose to place and strech, scale etc, until your happy with the look.

    G) after i had all the strings in place i started eppending in some polymesh rings and placing them at the joints, i want those to read as steel rings that are holding things in place. later if you need to control your number of subtools you can merge these all as long as you keep the polygroups for poly painting them all later, and at the scale the objects are seen in the model the low poly count keeps the merged poly count managable.

    H) i still havn't figured out how to mirror it after merging without loosing my groups or subdivs but i will look into that a little more, perhaps i need to have all the UV's on, not sure, to save some memory, i've been disabling them.

    here is a turntable of the sculpt as it sits right now.

    turntable image copy.jpg
    Last edited by threetails; 01-30-09 at 11:22 AM.

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  14. #284
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    FREAKIN SWEET DUDE!!!! IT WOULD BE A SHAME IF YOU DONT TAKE HOME A PRIZE FOR THIS!

    i really love your topology work man. awsome stuff man ill keep my eyes on this thread.

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    threetails, thank you for the text breakdown! That's something I've learned today! Amazing!

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