1. #61
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    Very nice work!!

  2. #62
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    Good costume!

  3. #63
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    the Bronze mat is one of my fav as well.. It shows the creases and volume of your sculpt real well. Your character's coming out quite amazingly!

  4. #64
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    Great update DAnconia,
    I got an overall feeling that his body is a bit squashed down at the moment...

    Keep it up.

  5. #65
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    Hey - nice progress... looks promising...

    I like the first hero-stance pose better tho - it really has a triumphant feel to it... i almost can see him posed atop a mountain or something surveying the land and keeping a vigil eye out for baddies... haha

    Keep up the good work!
    Thaddeus M Maharaj
    3D Character Artist at Rockstar Games

    www.thechindian.com
    My Sculpting WIP Thread

  6. #66
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    Beefed up the arms and changes the gloves around. Im really dreading the retopology on this lol. Dont have that much experience but thank God for this contest so i have to force myself to learn. After i retopo this whole thing im gonna go for more detail.

    Harmonic: Thanks. Hopefully i fixed that. If you look at my previous models they are all proportionally correct.

    dustbin1_uk: Thanks

    KiVanDi: Thank you.

    Lucky_1: Hmm really? Ill have to take a better look.

    chindian: So do i. I put the character back in T-pose so that i could work on his suit in a symmetrical state. Makes it easier to improvise. Ill put him back in that pose or another i have been thinking about.

    AD15.jpg
    A man is solely restricted by his own words.

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  7. #67
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    Default Retopology

    Man was this super easy. I forgot to put on symmetry on the first go at it and it was all off. So i tried again with symmetry but Zbrush crashed unfortunately. The third time was a super charm.

    Topology
    AD17.jpg
    Adaptative Skin
    AD18.jpg
    Previous Topolgy
    AD19.jpg
    Final Topology
    AD20.jpg
    A man is solely restricted by his own words.

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  8. #68
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    Default Update on the chest plate

    AD21.jpg
    A man is solely restricted by his own words.

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  9. #69
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    Good job on the retopology!!

    Looking amazing now you refined some of the details!

  10. #70
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    dustbin1_uk: Thank you. It is so much easier on my processor speed to retopologize everything. Which is what im working on as we speak. Its so easy and im excited to be able to put more topology in the joint areas so it conforms better with Transpose Master. Im very excited. This is about the easiest way to sculpt without worry and then make a great base mesh afterwards. Creating at the speed of thought. You gotta love Zbrush!
    A man is solely restricted by his own words.

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  11. #71
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    Like how the armor is coming out man keep going
    *Character Artist at RockStar Games*

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  12. #72
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    looking realy cool. i like the bulk that he has, it very well propotioned. look forward to seeing some more. are you using Anatomy ref or did you just go for it from memory?

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  13. #73
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    Hi Danconia, I've just been to hell and back with my retopologized model and Transpose Master. Almost every 5 poly star exploding after the transposing, I had to edit and re-edit until Transpose Master was happy with what he was fed. I advise you to make sure you have only those stars that are truly necessary.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  14. #74
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    The new organized mesh is great looking. I'll be going through this process also..Hopefully it will be a good experience for me like it was to you.

  15. #75

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