1. #46
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    Default Timid Update

    Didn't REALLY want to post this but i need help ladies and gentlemen. There is something off here.

    Please critique everything BUT the hands. I haven't had the courage to do it yet lol. But i will work on it tonight i promise!

    The scene will be him leaping off a cliff. Trying to capture the moment right before he jumps off.

    I'm going to put a knife in his right hand.


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  2. #47
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    Whats off is his entire weight! He is tipping over right now because his foot is not under him, you need to rotate his entire upper body at least straight up or move his front foot under where his neck is.
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    Hey DAnconia, I'm going to try to help you out a little bit here.

    paint over:

    AD11_edit.jpg

    1.) You've done an ok job at this part, but the back and the "push-off leg" should be inline with each other. You've done this but you've put the angle far too far forward. "Stand your guy up" a bit more and make sure that it's one smooth line from the push-off leg to the top of the back.

    2.)The free leg should be up in the air, the theigh/top of the knee should be parallel (or close to parallel) to the ground.

    3.) The foot should have a bend in it. Make the heel of the foot in the air while the ball of the foot is still flat on the group, pushing off on the surface your character is jumping off of.

    4.) Let the foot on the free leg hang a bit, remember that it won't point straight down on it's own, it has tendons and muscles holding it in place, make it "sag and hang" a bit, it will look a lot more natural.


    I've also attached an image of a boy jumping off a boat, he illustrates well what I'm talking about.


  4. #49
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    Default

    Sorry guys, i should have put the whole scene in. Fixed some of the weight distribution.

    This is the scene i envision. Well at least a rough draft of it.


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  5. #50
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    really nice pose. i am avoiding posing my guy like the plague! i gotta get on that

  6. #51
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    Default the pose

    is much better now in the scene... correct

    I think the rock appears to over power you character.. maybe because it covers the lower leg or you may just have to change the view....

    that kid jumping out of the boat is great!!!

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    joe55: The easiest way to pose a character, for me, is to act as if the transpose line is a bone. I also transpose in muscle groups so that the body moves along together. Also go slow and move the limbs slowly and reshape the forms in the lowest sub d level. You will get it done.

    aiman: Thank you so much! You nailed it.

    Flack: Thank you so much for the reference and paint over. that is really awesome of you to do for this entry.
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  8. #53
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    The pose is strong, but you really have to address his right leg. With how it's placed up against the rock, I can't see him leaping off anything with any fluidity, seems like at the moment he would stumble to his death. That's no good. If you were to simply lift his foot on top of the rock, well I think that would give him a fine chance to leap over whatever he is intent on leaping over.

    I've got to get to work on my entry, my christmas break is over, but I just got to playing Neverwinter Nights 2 again, and you know how it is, "just one more quest and I'm done" and then it's 5 hours later.

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    Love the pose...it's looking quite natural. ..especially with the scene visible.

  10. #55
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    love the photo, thats great ref. your model is looking good. its nice to see your idea supported with real world ref, what anatomy ref are you using?

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  11. #56
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    dismantled: Thanks. Yeah it looks better to be grounded than it is to be floating in the air. The rock i sketched in about 10 mins before posting lol. So there will be significant changes made.

    Twitchmonkey: Yeah the pose was fixed with aiman and Flacks suggestions and paintover. So now i gotta workout all the small details. Going to look at some sprinters from the starting line and also football players at the scrimmage line and try to find a nice balance. Then again i might just change the entire pose all together lol. Its so easy to pose in Zbrush its crazy so tonight and tomorrow night im going to spend working on about 3 other poses and see which one is best. Thanks so much for your crit.

    SolidSnakexxx: Thanks. Your sculpt is looking great. Your sessions with Alex is so apparent now that i know about it lol. I love it.

    threetails: Thank you. Thanks to Flack for that reference photo. Its a really good one. I am using George Bridgmans Guide to Drawing From Life for anatomy reference. Basically I go through all the steps from head to toe and then back again on each new subdivisional level. For this pose i did not have any reference. It shows on the balance issue of the first attempt. But for the contortion and position of the body i just put my own self in that pose to get a feeling and went from there.
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  12. #57
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    Default Costume Test

    A costume test. Just seeing what comes about. Added hair and going to redo the face tomorrow. Finished the fingers and that took most of the day. But well worth it.

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  13. #58
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    WOW!!! The costume looks really great...

  14. #59
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    Added the bronze material since the last really didnt show the costume off too well.

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  15. #60
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    Hey his costume is looking cool, I like it so far. He seems to have some proportional issues though, looks like the fingers, arms and head are all a bit to small.

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