1. #46
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    nice charater , his spokes r looking great

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    Hi Pitchepuck...
    youīre really fast...and good

    Best Wishes from Germany...

    Viel Glück

  3. #48
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    The other thing you might want to try while working is to shift and ctrl drag a green rectangle over the section of the model while you work on it, when you let go it selects just that area and hides the rest of the model. This reduces the strain on your system and only works with that portion of the model. You can reverse the selection by shift ctrl and drag in the dead space of the canvas and this will provide a full view of the model again. shift ctrl clicking in the dead space with invert the selection.
    Predator42

  4. #49
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    The chest armor looks quite cool..like he's had a rumble session with wolverine himself

    BTW, how did it go with transpose stuff? Any luck and no crashing?

  5. #50
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    Hey pitchepuck your model is looking great. I am bummed about the quills though. I understand that they are a bit impractical but they look so cool! I think maybe you should reconsider. Or maybe find other places to add quills to enhance the silhouette. He seems a bit lacluster without them.

  6. #51
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    WOW! Looks like this is going to be one tough contest!!!

    Not to mention the fact that people are flying ahead in their progress.

    This is a great concept you have here my friend.

    My one crit is that I think he looks better with just black eyes, no pupils. Maybe make the mask a bit greyer and the eyes glossy?

    Seriously though, I love this character! I'll have my eye on this thread for sure!

  7. #52
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    Default video post test

    here an old vid of my old buddy "ali"
    I have to test to post videos... only paste the link?

    I`ve got it

    Last edited by pitchepuck; 12-29-08 at 05:35 AM.

  8. #53
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    Quote Originally Posted by SolidSnakexxx
    The chest armor looks quite cool..like he's had a rumble session with wolverine himself

    BTW, how did it go with transpose stuff? Any luck and no crashing?
    I think itīs no memory problem. ZB crashes when I go from Tpose to normal subtools...
    I think there are some subtools damaged... I donīt know

  9. #54
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    I think I may have had this issue. Are you using 32 bit or 64 bit PC?

    I found out that if it's 32 then you have to set your MEM settings to a max of 2gig as that's all windows can allocate per application and you get memory overruns otherwise.

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    I have a 32 bit system.. thanks for your help. but it does not work. ZB crashes again... WTF

    now I found out that ZB crashes only when itīs trying to switch back the hand-subtool. but I cannot find somthing wrong on the hand-mesh
    Last edited by pitchepuck; 12-29-08 at 07:03 AM.

  11. #56
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    Ah I see, one last thing you could try, keep a copy of the hedgehog file somewhere.

    Then take the hand tool, if that's the one that seems to be the issue, export it, delete it as a subtool, then select another tool not to do with your project, say a sphere, import the exported OBJ, and then append it to the model.

    Look for artefacts on the hand. It could be a corrupted group of vertices.

  12. #57
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    when I split the handgroup so I have got one hand in each group, than all went right. no crashes. when I put it together again it crashes. the mesh seams to be ok... and there is a second mesh which is not allright. the normals allways switches when itīs go back out of TposeMaster

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    I wish I could help you with your problem, I hope you're able solve them. Your model is looking great so far.

  14. #59
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    Could you retopo one hand, use projection to pick up the details and then scrap the old grouping?

    So you have a totally new polymesh for the hands?

  15. #60
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    after I couldnīt fix the problem with the hand mesh I ignored it and put each hand in one seperate subtool... this worked fine
    now Iīve started to work on the hero pose. Iīm not happy with it, yet... but I think this is the right way. itīs a kind of fighting pose... but maybe Iīll change it.... who knows
    08d.jpg
    08d.jpg

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