1. #16
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    Wrath_Wip02.jpg
    here is another base mesh I will try out, made of ZSpheres.

  2. #17
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    The shape of the Wrath sculpt is really nice. The form of the anatomy is absolutely beautiful. Very very cool character so far

  3. #18
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    That's looking very nice already Esequiel !

    Keep it up

  4. #19
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    wow ,

  5. #20
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    I like his little head,lookin great..

  6. #21
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    Man this sculpt is a lot better than the concept drawing, nice work so far!

  7. #22
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    ya lot better than the concept drawing, nice work

  8. #23
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    Wrath_Wip03.jpg

    thanks gang, jp_smith, jupiter, canndis, lucky_1 and solidsnakexxx!

    after post Christmas shopping I was able to get this skull done, could have done this a lot of ways but wanted to use a few more zbrush techniques and give you guys more than just a finnished image of a model.

    Begining with a low zbrush shere primative, which I devided up to half a million polygons and began to block out and sculpt the skull. At some point when I had most of it in place I used Zbrushes Topology tools to get a better result with lower polygon counts, for the detail work. The final sculpt is almost at 1 million polygons even, and I rendered using a forum members material which they shared on the mat repository on zbrushcentral, called A2.

    I want to use this as bracelet or necklace decorations for my character Wrath, also will help in displaying scale. I will vary them up according to use, like put hole and cracks where vines or rope was passed through.

  9. #24
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    Wow, with skulls as his necklace I think it will definitely display the shear mas of this monstrous villain. IMHO, you might want to check out the Zygomatic Bone...the cheek bone seems a bit flat... I think it may be better to have the slant angle.

    Other than that you are on a very great path to a very cool character!

  10. #25
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    thanks for the note, I will touch it up!

  11. #26
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    Wrath_Wip04.jpg

    dusted off a very, very old basemesh and modified it to serve the purposes of having a figure next to wrath that will further hint at his size and power.

  12. #27
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    The head is looking weird being so small. I think if he had a longer neck it might work.

    Love what you have done so far with the basemesh. It surprised me that it had changed and defined itself so much. Didnt see it coming haha!
    A man is solely restricted by his own words.

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  13. #28
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    bad ass sculpt.... nice job man

  14. #29
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    Neat idea of having the smaller figure for his size comparison...I think aside from the buildings and such that could be in the process of getting destroyed by Wrath...it'd be cool to see these little guys running a muck... hee hee...kind of like Wrathzilla....

  15. #30
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    zeke3d: cool skull very nicly attempt.

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