1. #166
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    you are too good working with this charater.

  2. #167
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    looking great, love the eye's. happy new year to you.
    this looks like it will be a very slick sculpt have you thought about a pose yet.

    c77
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    -World of Red Sands-
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  3. #168
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    looking very nice!
    comming along the right way, really like the head very close to the concept...
    keep it up
    Abe

  4. #169
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    looks ridiculously good, solidsnake, well done! What technique are you using to do the hairs?
    Action Hero Contest Entry: Psycho Girl
    Visit my homepage at www.fractalbot.com !

  5. #170
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    It's coming out great. Wonderful WIP really.
    Max
    http://maxs-stuff.blogspot.com/
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    My other threads: A - B - C - D - M - P currently working on S

  6. #171
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    The details on the head looks good , Hope to see the same through out the body

  7. #172
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    Red face Daily Update: The Hair

    adroit.jr:
    Again, can't thank you enough for your kind words.

    threetails:
    Happy New Year to you too. I've been thinking a lot about the pose... Just want to get the design out as complete as possible before nailing down the pose

    abe_Tamazir:
    The initial sketch I had I liked it, but I changed tiny details on it basing on the real mantis reference. So now I've added quite a few stubby hair (Not too long).

    Fractalbot:

    Thanks, mate. I've explained how I created the hair below..but simply just adding in as subtools with lots of moving/ adjusting.

    maxinkuk:
    Thank you for your comment. Will try my best at this Mantis Man


    Daily Update:
    Whew....hours flew by.....and I didn't get much done....due to the fact that my computer was hanging ...and 2 times happening when I was about to complete the hair bits. The reason I'm adding the hair bits is because I want the hero to look......nasty like what he actually is...a mutated human/insect.

    For The hair, I utilize the primitive to create the basic shape. The primitive that I used was Sphereinder3D as it has the tip not completely flat like the regular cylinder. I initialized the sphereinder3D so that the circumference's around 5 and the height at its full size. (Also I adjusted the resolution a bit during the initialize stage so that it won't go insane on the poly count) Then I convert it to a PolyMesh3D and painstakingly placing one after another as subtool. So For each hair I added I had to reshape a bit and rotate/place to the place I want. It's quite a labor work, but quite fun to see the result.

    This is what I have so far. I'll most likely add some more atop its antennae and some other places. Please let me know what you guys think your C&C are most welcome.

    progress_032.jpg

  8. #173
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    face is looking awesome man.great work

  9. #174
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    canndis:
    I'm dying to complete the head..then move on to the body. I've quite a few design I want to put on his exoskeleton. Can't wait til the head's just right.........(A bit frustrated as many have passed my state already...feeling slow here.)

    gang:
    Thank you

    BTW, as promised the underside of the head's quite complete. So I decided to render out the head view. This time including the bottom view.
    The only hair bit on the head now will be on the antennae. But I might move around to do the body first. I've been spending too much time on the hair thing already. Agggggh....

    progress_033.jpg

  10. #175
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    Looking great, your work is inspiring...
    Just imagining the process of placing each hair separatedley

    Looking forward for your progres..., can't wait to see this textured
    - Todo artista vive del aplauso del público, y muere de hambre -

  11. #176
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    I really like the way this is coming along. maybe a few scratches or bumps on the smoother surfaces of the head? It would make it feel a bit more...real, I guess and would blend in with the nose area and the area between the eyes.

  12. #177
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    i really like the hair effects you have put on the head is very realistic. i like it very much solid. your model keeps getting better and better. i agree with teyon too that maybe some scratches or some sort of indentation or extractions of a bump would make it more realistic. overall this is coming out well.

  13. #178
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    Thats one Killer update on the head. That look sweet! I left an answer for the hair. It may help you.

  14. #179
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    cool thanks for the update on the hair. I think it looks much better than snakehook, etc. keep it up!
    Action Hero Contest Entry: Psycho Girl
    Visit my homepage at www.fractalbot.com !

  15. #180
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    the head has really come together, nice work solid!

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