1. #271
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    The shoulder plate definitely looks better. Beefs that arm up a bit.
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
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  2. #272
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    Retopology! It's both the most satisfying ( as you know your nearly there ) and the most frustrating part ( as your on a deadline )

    But at least your computer should start running a bit quicker with all that detail!!

    How many poly's you got before retopo?

  3. #273
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    Captain Sensible:
    Yes, it does give him an extra strong look, eh? Glad I listen to great C&C in this forum. I just love how welcome ZBC is.

    dustbin1_uk:

    Yes, redoing the topology at least means I'm getting somewhere What I'm trying to do is quite a semi dense base mesh...in order to hold the extra crisp lines. The original head has 1,105,920 Polygons but mostly get pushed in to make the plate shape. Hopefully with the retopology it will get better polygon utilization.

    Tiny Update:

    I was out for dinner but this is what I have so far....still a long way to go.

    progress_51.jpg

  4. #274
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    Looking FAAANNtasticc man....

  5. #275
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    Look greate. Love this work.

  6. #276
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    Look forward to the pose and hope all the polygons go the way you want them.

  7. #277
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    it just gave me the idea, to retopo my guy, too.
    it's nice to make density-values.

  8. #278
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    He looks awesome yong and I really dig the transition you made(shoulder->arm)

    Keep it up !

  9. #279
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    Awesome work! great solution to the weak point on the shoulder, the detailsare coming along nicely

  10. #280
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    JUPITER, KiVanDi:
    Thank you

    Bret O'Connor:
    Whew...retopology process is a time consuming process....hopefully I'll get the body done as my schedule planned out.

    wethand:
    Yeas, while it might be an extra process, I think it's a vital step in creating the model exact how you want it with polygon efficiency. When you get the hang of it, it's kind of fun and less mundane

    Lucky_1:
    Thanks, I've to also thanks people here for their kind and sincere comments that enable me to improve the model. This place(ZBC) is just so warm with kindness.

    Hamilcar:
    Thanks man, more details will sure follow...after the retop of the body for certain

    Daily (Night) Update:

    Whew, finally got the head retopology out of the way. I've tried to remain not too many polygon but still want to maintain certain crisp lines especially around the intersected plates, so it took me a long time. But after it's done. It's pretty worthwhile, as at subdivision level 4 I'd have 154208 the model can represent the shape and basic details of the old un-retopologise model at Subdiv 7 (1,105,920).

    Here's the result of the fun topology work, the left side is the unorganized mesh and the right side is the topo-fixed.

    It's nearly 1:30 AM here and I got to get up by 5 AM so I must excuse myself to my soft pillow good night guys/gals. Your C&C are most welcome.

    progress_52.jpg

  11. #281

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    amazing job!!! the concept and the shape are unique, shure you will be in the finals!!!

  12. #282
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    i think you did a great job on him so far! the topology looks really clean!
    yeah, polygon efficiency is the right word!

  13. #283
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    Nice job man, very even and clean and it'll look sharp. Hope you didn't get a headache doing that.
    Max
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  14. #284
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    Your topology is looking nice. I think you'll get a good result from your hard work.

  15. #285
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    I want to thank you for your eye creating guide. I`ve learned some new feature from there.

    Very good work on retopology model.

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