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Nice progress.
Are you thinking of retopologizing later? are are you going to continue with just z-spheres?
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Great drawings! the head looks really good. Im starting to wish that i went along with something more organic. Mantis man looks like he would be a lot of fun to create in zbrush. And good zphereing im never able to get those things to work in my favor. Thats why i stick with maya for my basemeshes.
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gregoconn:
Thank you. Yes, I'm planning to retopologize him later as at the moment its' too poly heavy in the palm area and I think it would work to my benefits to be have the topo laid out nicely for the pose as well. And Retop tool in ZBrush is quite easy to accomplish the whole thing in a timely manner...So I'd leave that for now until my sculpt's starting to form to waht I expected.
avtart20:
Actually I used to have the fear for ZSphere as well..until one day I tried and everything just fall into places... The trick is that don't think to make it perfectly like what you might envision but think of it as a starting point to have fun sculpting. (But some people here at ZBCentral are really great at creating the perfect ZSphere construct which I do envy...hehe) And after learning ZSphere I no longer go back to Silo or Maya to do my base mesh again.... Believe me, ZSphere is the future of base mesh creation
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I love the close up of the face. This should be interesting as a hero, although one would normally associate an insect/human as being a villain. Nice way to think outside the box.
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thats looking really good so far, nice shapes, i sure its gonna lool awesome when you add detail to it
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JUPITER: I swear that's not me...hee hee... But I wish to have that suite though So I can test pose before using ZB's transpose. And during the contest what we all need's inspiration. Your stuff's coming along as well, can't wait to see either!
As for the progress on my Mantis Man, I decided to make the Raptorail limb a subtool. And Now I also start shaping the Adaptive Skin from that ZSphere model. Checking the rough proportion (A bit buff at the moment as I'm plannign to have him leaner)
Here's the lowest subdiv (At level 1) and the poly for the body is merely 289 polygon.
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SolidSnakexxx - instead of extracting the mesh, you could try drawing new topology over your base figure, then projecting the mesh below onto the surface. It would conform exactly like an extraction, but would not have the edges you were concerned about. Also, using a crease on the edges for the first few divides will keep it sharp. posted by Slosh on my thread.
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I like the look of your early test with the blade your getting some nice shape out of it. I always have trouble knowing whether I should use something as a sub tool or not as well, usually because it allows me to get more sub divisions out of it.
I'm curious to know which route you will take.
This all still looks very promising
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Great Progress, My only question is are you planning on taking it in more of a spandex costume clad superhero/villian look or something more like "the fly" look??
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brother snanke...u hav an amzing concpet ther bro....
waiting for updates...
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