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How did you move the model around like that?
Thanks
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Solidsnake,
The polycount was at about 185k. When I made the mask, I blurred it several times and it works OK at that level. But the next level up makes it hard to blur the mask enough for me to use the tranpose tool effectively.
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Started some detailing of the hands.
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It was a real pleasure to watch the transpose video, and the resulting pose looks beautifuly fluid and balanced.
I'm sure you're going to pull off the fine details of the muscle deformation with panache! Although I'm sure it won't be easy, being such a muscular fella that he is...
Those hands are looking great, no crits, and best of luck!
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Nice hand sculpt.....Now I'm starting to see the great fine wrinkle details..
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Solidsnake: Thanks!
petekasim: Thanks! That's one thing I was trying to really pay attention to when coming up with the pose is the rhythm of the form. Not just trying to come up with a cool pose, but one that has nice flowing lines and rhythm.
Those hands took quite some time last night. I'm not used to sculpting in such detail.
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all I can say is outstanding...!!!!!!
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Kool man! Nice powerful character. It's progressing well... Lookin forward to more...
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More sculpting on the neck, but then I just couldn't shake the feeling that my ribcage still wasn't right. I did a bit of resculpting of the ribcage and serratus muscle areas and I think it works better.
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Indeed, great correction on the ribcage! Very nice work man, keep it up!
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Really great sculpting there. The character is coming out massive, big but stringy.
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