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Really great update, JEQ. I like her face and the hair style..very cool looking. This character's going to rock.
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Neat sculpting
Using polygroups can help you breakdown the model for easy selection of parts for high res details.
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Hi JEQ.. The hairstyle is absolutely cool. Great work!
best wishes
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Nice work, I like the asymmetry, it seems to kind of hint at her morphing power.
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Really nice, I like the details you're adding! Good work!
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Hiya,
Small update. I'm going to call it quits on the sculpting of the body and focus my remaining time on posing, coloring, and hopefully coming up with some kind of base.
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Looking real good there. The area I think might need some work would be the left arm...don't know whether it's the angle of view...but the joint area's looking a bit odd. Other than that ...very good work
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Thanks for the crit SolidSnakexxx!
I see what you mean about the arm. I'll probably go ahead and pose the model and then refine that area when the arm is bent/positioned.
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The coloring phase of this has been really rough, I've never surfaced something in Zbrush before.
The main problem is that my model is pushing the limit of what my system can handle in terms of polygon count, so I'm getting a lot of jagged transitions between surfaces (also some surface info doesn't seem to be saved when I save the object, so when I quit out and come back later, I have to reapply saved surfaces).
I can understand that as a limit of polypainting with my system, but the overall render quality has also become really jagged, even with best render. I don't get what's going on with that. Any advice is appreciated!
Here's the current color progress:
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Looking good so far...
For polypainting you may want to use low RGB Intensity and sometime utilize different brush stroke like color spray to create varying tone of colors...and more subtle feel.
BTW, don't forget the time and miss the deadline
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Well I'm pretty much out of time and was unable to meet all the requirements of the challenge. Thanks Pixologic for holding this contest and thanks to everyone that followed my entry. Even though I didn't finish I learned a lot.
Here is my last update:
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