1. #106
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    nice work captain. im loving the texturing work you have done. very good indeed. keep up the good work.
    "To see a world in a grain of sand..." -William Blake

  2. #107
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    Gohanf22: Thank you! The textures are just a base at the moment. I literally just plopped them on and used them to pull out some details. I need to convert them to polypaint and fix all the wobbly bits and clean some of it up.
    Chris Curtis

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  3. #108
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    I decided to take a look at the facial expression but found that some of the vertices in the mouth had merged together! So I've had to fix the mesh, re-import it and reproject my details. Which hasn't worked particularly well! I've lost quite a lot in doing so. Finally got the mesh into a reasonable state and have started on the angry face. I need to fix the teeth as they are too big.

    Nitrate_Progress43.jpg
    Nitrate_Progress44.jpg
    Chris Curtis

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  4. #109
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    Good facial expression, it starts to take on some life. It's almost inevitable that parts of the model get messed up, things must get worse before getting better.
    Max
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  5. #110
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    nice facial structure captain. very good indeed. nice work.
    "To see a world in a grain of sand..." -William Blake

  6. #111
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    I like the new facial expression... Looking like this piece is coming along wonderfully.

  7. #112

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    The facial expression is OK, but I would separate her teeth so she isn't gritting them. That would be for suttle anger. I would think if she is chasing someone and jumping over a wall, she would be screaming "HUAAAA!" Unless you are trying to hide the inside of the mouth, then maybe you can keep the teeth closed.

  8. #113
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    maxinkuk: Thanks. Yes, but it's a shame I spent most of my time trying to fix it rather than having fun making the expression. Doh!

    Gohanf22: Thank you once again!

    SolidSnakexxx: Thanks Snake!

    Alliecat 08: Thanks for the input. It would have been good to have her screaming like a banshee and her arms flailing about all over the place. But I have to consider I am running out of time and building and sculpting a decent mouth cavity is something on it's own. Maybe if I had another month
    Chris Curtis

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  9. #114
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    Update - mainly been working on the face and head. Mouth, eye, eyebrow, nose and jawline adjustments. Sketched the ears back in too.

    Nitrate_Progress45.jpg
    Chris Curtis

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  10. #115

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    Nice work! I like the detailed background--something I'll probably never get around to.

    The expression is coming along nicely too.
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  11. #116
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    Marsyas: Thank you. That's the good thing about ZBrush, you can build up details very quickly. The planks are all duplicates of the same object with the same UVs and then merged. So when I add a texture to it I can use it to detail all of them at the same time. Then just change each of them enough to make them look slightly different. Same with the wall, UVs are identical front and back so I can do both sides at the same time. It would be good to see ZBrush implement better UV tools in the future though so you can do all of that in one program
    Chris Curtis

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  12. #117
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    I really love her boots and clothing. Great start on the facial expression too. Her leg that is up in the air is causing some pinching between her thigh and pelvis and her behind seems a bit flat cause of it. May I make a suggestion pull it back and down until the her boot sole is touching the wall in a half crouch or to put it or her tip toes on the ground. You could put it flat on the boards you have there. If I were to jump a wall like that and only balanced on one knee I would fall flat on my face. Other than that small crit she is great. I want those boots and what a big cool gun she's got there love that. Also love the environmental stuff. Keep up the great work and happy zbrushing.

  13. #118
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    Seavannah: Thanks for the compliments! Good spot on the thigh. I would like to change the pose and have a few options. What you suggested sounds good. I also thought about having her lunging both arms stretched out forwards ready to grab, arms dripping with acid. What I have at the moment is a result of doing things backwards - I did the pose and then built the scenery around it. Unfortunately I'm running out of time to try other things

    No significant updates to post today. I have done some more work and slight adjustments on the pose and remade the holster. I just have sculpting and painting left to do now, yay!!
    Chris Curtis

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  14. #119
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    I've started to refine her torso, arms and legs. I'm aware of the nasty pinch on her right thigh. Also started on the gloves. Feeling much happier now I'm doing some sculpting

    Nitrate_Progress48.jpgNitrate_Progress49.jpgNitrate_Progress46.jpg Nitrate_Progress47.jpg
    Chris Curtis

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  15. #120
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    Hi Captain
    Good progress
    I love her facial expression grrr
    But I think IMHO her butt (hope this the official word for it ?)
    is a little bit too flat...the left side
    But could be the view too.
    Canīt wait to see her coloured.
    Best wishes

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