1. #31
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    Didn't get too much done today. A little more body and face work. Also started shaping the hair. I need to create some flow to the hair though as it's just a bit random and chaotic at the moment. I also need to do some work on the boots and gloves and then I can start stepping up in levels.
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    Chris Curtis

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  2. #32
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    Hey Captain Sensible, good work so far. Sculpting women is a very difficult balance, if you add to much definition then they look masculine, not enough and they look like formless blobs. So far it look like you are treading that fine line well, she definitely looks feminine.

  3. #33
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    I think your on track to making a nice figure. I will say her neck looks a little intense compared to how smooth the rest of her is, perhaps relax her muscles there a lil bit.
    www.dustynolting.blogspot.com

  4. #34
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    Hey, thanks for the comments guys. Glad I'm heading in the right direction with this. Subtlety is definitely the key and it's very difficult to keep that without losing it altogether. I will take a look at that neck plus there's a few other things I've spotted too
    Chris Curtis

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  5. #35
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    I've done some work on the hair. I have a little flow going on it now but needs a lot more detail. Also started the boots. I need to stop the crisscross pattern and define the folds and creases better but I thought it was a good start. I'm gonna add buckles and other stuff to them to make them more interesting. When I'm happy with the body I can start adding clothing from either a mesh extract or a retopo mesh. All comments and crits welcome!

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    Chris Curtis

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  6. #36
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    Very good work here, I like the way it's a young female without being a stereotypically super sexy girl. Gives her some personality. One thing, folds on cloth and boots take on more meaning whit the pose, some of those folds will still be fine but after posing you may find that some other need changing so if I was you I wouldn't use a lot of my time to detail elements that may change. I also found that posing damaged many of the details of my character that will have to be sculpted back. I think that it's better to plan ahead clearly what part of the modeling and sculpting is better done before posing and what after posing.
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  7. #37
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    Overall proportions are great!
    The hair looks very good...

    Anxious to see your progress
    - Todo artista vive del aplauso del público, y muere de hambre -

  8. #38
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    Looking good!, take a look at her upper arms.

  9. #39
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    maxinkuk: Cheers man. Again. I have been thinking about the kind of pose I want and maybe I should look at doing it soon. I need to get some asymmetry into the model and at the moment everything is symmetrical, even the creases. I need to think about her clothing before I pose so I should make that a priority. I took a good look at my concept sketch and decided it looked like a supermodel and it didn't work as a villain so I thought about what would make her look more mean, and not being super sexy was one thing.

    ISK-86: Thank you. I'm slowly getting there.

    Hamilcar: Thanks. I see what you mean. They are a little flat and unformed. I admit I have neglected them. I have been thinking about the pose and each arm will have different muscle tension so I may concentrate more on their form when I've posed her.
    Chris Curtis

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  10. #40
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    that's really coming along! lots of good stuff emerging! if i could give you some feedback i would be the arms in general. Since you have created a really well built and natural looking woman, her arms need to be a little fuller as well. her forearms in particular. Her hands feel a little small to me but this could be the angle. I always place my open hand next to my own head ,and that size relation becomes really clear. it's no different for women. I do really like how you've nailed that muscle that flows from the arm into the breast. That's not easy and you did a great job. can't wait to see more!
    "the most fun you can have with your pants on!"
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  11. #41
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    roborama: Thanks. Certainly a few things to consider. My next step I think may be the clothing so after that I can pose. I might have to finally tackle that transpose vid! Then I can consider the arms, hands, hair and boots. Hope to get a good chunk done this weekend!
    Chris Curtis

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  12. #42
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    Default Challenging

    I like women who are challenging. Sounds like a 'James Bond Girl'.

  13. #43
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    Really nice update to the boots, Captain Sensible...This is coming along real wonderfully.

  14. #44
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    The model and hair are comming along very good ... xcellent

  15. #45
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    Thanks guys. Your encouragement is invaluable!

    A small update. I've now added some basic clothing but needs shaping into something better. A bit buggy doing the retopo and I couldn't create a mesh with thickness. So I had to do the old store a morph target, deformations>inflate and create a difference mesh trick.

    I spent some time today trying out TransPose Master and the make movie option. I've found TransPose Master crashes when I try to go back after posing which really doesn't help. So if I can't get it to work I might have to look at other options for posing which is a pain cos I've got subtools. Also how do I convert a .ZMV movie file into something else so I can upload to YouTube?

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    Chris Curtis

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