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Thanks Sendhilv.
Teyon, don't worry it'll come, there'll be the day I fix his face in the menacing grin that his pose will require, in fact I'm just now giving him teeth, a pretty essential feature of most facial expressions.
Then there is all his gear that I must model and sculpt before doing any posing, it's quite a bulk and it's therefore quite important for the pose so not much sense in posing him without it.
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Here's a start on the gear. I actually made two versions of all three main items, the rockets, the glove and the fuel tanks, only that I didn't like any of them so I put in quite some work to come up with a design that I liked.
The fuel ended up as two canisters, I think I'll add a third one under the rockets to make it into a bi-component type of fuel.
It's only the start, lots of it is still missing and I think that it will take me about a week to finish all of the mechanical parts.
I gave him teeth though, and that's quite a job in itself.
I started with ZSpheres, one for each gum, that gave me the teeth already divided by polygroups. I then sculpted quite a bit but found the single block hard to manage, so I cloned it and then on the clone split the polygroups. Then retopologized just to close the gaps. Brought back everything into the main sculpt and using insert mesh ended up with one single subtool where each gum and tooth is a closed mesh which has its own polygroup. That made it easy to mask to isolate each teeth or gum and sculpt in comfort.
They also need some more work, but 20 minutes should be enough really.




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maxinkuk, you are lighting fast on these gears. Imagine he'd be quite impressive with all his gear and armored up. BTW, do you still have the ZSphere construct so we can also learn from? Just love to see the pre/post ZSphere models....
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Hi SolidSnakexxx, I can assure you that I'm not lightning fast, I just worked quite a lot of hours.
I can post the Spheres of the teeth, I actually even did a little movie of the sculpting though done before splitting teeth and gums. I'll post a full teeth and gum process later.
All his gear wasn't made using ZSpheres, they're modified ZPrimitive3s and meshes produced with the topology tool using thickness.
I'll post a breakdpown of that process too, I didn't post it whilst doing it because I was exploring shapes really so I wasn't sure about what I would have ended up with. I have all the bits as I save incrementals so I can go back and grab some screenshots for the wip thread.
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lookn sweet man! lots of cool tech shaping up here
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Cool. Watch that chest cavity. It's looking a little concave towards the center. Also, I know you're still in the formation stage but if you're going to have the teeth in there, you may want to close up some of the (not all) gaps between them.
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Teyon, you sound like my dentist
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Don't worry, he'll have the right kind of teeth on the day.
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Wow, great update. and thank you for the ZSphere construct of the teeth. The pose you are having him is almost like he's surfing the ocean.
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incredible progress there, and great sculpt as well. One thing I'm noticing is the big dent in his chest, which shouldn't be there. Looks like he got headbutted by zidane or something. The sternum which is in between the pec muscles should be in line, if not higher, than the abs.
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Thanks guys.
SolidSnakexxx, ocean sounds right, on a quiet day though.
Ravioli-rancher, Vincenzi, you're right about his chest, thanks for pointing at it. He wasn't headbutted by Zidane, it needs to be fixed.
Ravioli-rancher, you can have different meshes interconnecting and that makes it watertight, as long as each mesh is a closed continuous surface it's ok, it does't need to be one single mesh. I'm pretty sure about this as a couple of months ago I submitted a sculpt of mine to a printing service just to know if my file was printable and discussed the requirements with the machine operator.
It didn't take long to retopo teeth and gums though, about ten minutes or so, I only placed those points needed to close the gaps as most of the topology was revived in one stroke with this method here:
http://www.zbrushcentral.com/zbc/sh...34&postcount=73
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It needs anatomy work, but the way you are progressing i really love it
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Looking brilliant! Love the style of this!
Keep going!
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