1. #61
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    Thanks Sendhilv.

    Teyon, don't worry it'll come, there'll be the day I fix his face in the menacing grin that his pose will require, in fact I'm just now giving him teeth, a pretty essential feature of most facial expressions.
    Then there is all his gear that I must model and sculpt before doing any posing, it's quite a bulk and it's therefore quite important for the pose so not much sense in posing him without it.
    Max
    http://maxs-stuff.blogspot.com/
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  2. #62
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    Here's a start on the gear. I actually made two versions of all three main items, the rockets, the glove and the fuel tanks, only that I didn't like any of them so I put in quite some work to come up with a design that I liked.
    The fuel ended up as two canisters, I think I'll add a third one under the rockets to make it into a bi-component type of fuel.
    It's only the start, lots of it is still missing and I think that it will take me about a week to finish all of the mechanical parts.

    I gave him teeth though, and that's quite a job in itself.
    I started with ZSpheres, one for each gum, that gave me the teeth already divided by polygroups. I then sculpted quite a bit but found the single block hard to manage, so I cloned it and then on the clone split the polygroups. Then retopologized just to close the gaps. Brought back everything into the main sculpt and using insert mesh ended up with one single subtool where each gum and tooth is a closed mesh which has its own polygroup. That made it easy to mask to isolate each teeth or gum and sculpt in comfort.
    They also need some more work, but 20 minutes should be enough really.

    Progress-11-body.jpg
    progress-11-topo-shoulderstrap.jpg
    progress-11-teeth.jpg
    progress-11-got-teeth.jpg
    progress-11-got-teeth-2.jpg
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  3. #63
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    maxinkuk, you are lighting fast on these gears. Imagine he'd be quite impressive with all his gear and armored up. BTW, do you still have the ZSphere construct so we can also learn from? Just love to see the pre/post ZSphere models....

  4. #64
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    Hi SolidSnakexxx, I can assure you that I'm not lightning fast, I just worked quite a lot of hours.
    I can post the Spheres of the teeth, I actually even did a little movie of the sculpting though done before splitting teeth and gums. I'll post a full teeth and gum process later.
    All his gear wasn't made using ZSpheres, they're modified ZPrimitive3s and meshes produced with the topology tool using thickness.
    I'll post a breakdpown of that process too, I didn't post it whilst doing it because I was exploring shapes really so I wasn't sure about what I would have ended up with. I have all the bits as I save incrementals so I can go back and grab some screenshots for the wip thread.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  5. #65
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    lookn sweet man! lots of cool tech shaping up here

  6. #66
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    Cool. Watch that chest cavity. It's looking a little concave towards the center. Also, I know you're still in the formation stage but if you're going to have the teeth in there, you may want to close up some of the (not all) gaps between them.

  7. #67
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    Teyon, you sound like my dentist .
    Don't worry, he'll have the right kind of teeth on the day.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  8. #68
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    Here's some more parts of the teeth modeling process.
    I started with these ZSpheres:


    ZSphere-teeth.jpg
    And this is the mesh that it gave me.

    ZSphere-teeth-preview-polygroups.jpg

    As the ZSphere conveniently give you the right polygroups it was easy to divide the gums from the teeth, that's done by duplicating the subtool with Subtool Master and then hiding and deleting the unwanted part. Then with the topology tool I closed the holes and ended up with independent gums and teeth. At the end I finished with one single subtool holding all the bits that are easily selectable and maskable thanks to the different polygroups as this video linked here shows. Click here to see video.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  9. #69
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    Now that's what I call progress! The pose is a bit lame, he looks like it's his first day of learning to surf but it was just for practice with the Transpose Master, and it worked! And he's got lots more clothes than yesterday!
    I made a movie of the making of the glove and of the posing, I post them tomorrow.

    progress-12-pose.jpg

    progress-12-costume.jpg
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  10. #70
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    Wow, great update. and thank you for the ZSphere construct of the teeth. The pose you are having him is almost like he's surfing the ocean.

  11. #71
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    maxintheuk,

    Smashing progress. Your dedication to your work is inspiring (me being a lazy slug .)

    Though, and this isn't intended to diminish your amazing work, but won't you need to retopologize the teeth again, so they are connected to the rest of the figure? I need to reread the rules again, but I thought they had an amendment to a clause to a secret disclaimer in 1pt font written with invisible ink that everything needed to be air tight in the final model. If not, then I'm a monkey's least favorite uncle.

    No matter what my heritage, though, Awesome character and sculpting.

  12. #72
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    incredible progress there, and great sculpt as well. One thing I'm noticing is the big dent in his chest, which shouldn't be there. Looks like he got headbutted by zidane or something. The sternum which is in between the pec muscles should be in line, if not higher, than the abs.

  13. #73
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    Thanks guys.
    SolidSnakexxx, ocean sounds right, on a quiet day though.
    Ravioli-rancher, Vincenzi, you're right about his chest, thanks for pointing at it. He wasn't headbutted by Zidane, it needs to be fixed.
    Ravioli-rancher, you can have different meshes interconnecting and that makes it watertight, as long as each mesh is a closed continuous surface it's ok, it does't need to be one single mesh. I'm pretty sure about this as a couple of months ago I submitted a sculpt of mine to a printing service just to know if my file was printable and discussed the requirements with the machine operator.
    It didn't take long to retopo teeth and gums though, about ten minutes or so, I only placed those points needed to close the gaps as most of the topology was revived in one stroke with this method here:
    http://www.zbrushcentral.com/zbc/sh...34&postcount=73
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  14. #74
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    It needs anatomy work, but the way you are progressing i really love it

  15. #75
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    Looking brilliant! Love the style of this!

    Keep going!

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