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Looking great...the hands in particular are nicely articulated.
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Thanks Bingo, I've always been quite fascinated by hands and I've always been quite good at drawing them too actually, even as a child, and if I work on one that doesn't look good I just can't stop fiddling until I'm satisfied. Not a full blown fetish but very close to it.
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sculpt is lookn nice. fast work
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Very cool muscle work. Keep on swinging.
Marc
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Joe, Marc, thanks. I'm really enjoying myself. I just remembered how much fun it was to draw superheroes when I was a child. It's the same old feeling all over again.
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how you gonna do all the rockets and nic nacs?
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There are many ways to build those parts. Deformed ZPrimitives for the bulks is a safe bet. Then the detail of mechanical parts can be done using a combination of custom alphas and deformations, or one can use the topology tool to build new geometry over a mesh and then give it some thickness. Other times it's convenient to append ZSpheres. Or mesh extraction. You can also grab an alpha, make a 3d object out of it just at the click of a button and then retopolgize. Depends by what you're building.
This is one of the things that I most enjoy about Zbrush. With all other applications you more or less know ahead of doing anything how you'll proceed from start to finish. Zbrush instead is like a shed full of tools, you may nail two pieces of wood, or you may decide to use bricks, there's never only one way to do things.
Last edited by maxinkuk; 12-21-08 at 04:33 PM.
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You are whizzing through this stage so fast and looking great too. Yes, the mechanic parts would be great visual treats and would love to see how you would use the Alphas to create them. Will you be retopologize most of the models(Subtools)?
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Thanks Jupiter.
SolidSnakexxx, I usually retopolgize those subtools that were not created with the topology tool or some deformed ZPrimitives like deformed cubes that are also usually ok out of the box, I find that all else need some fixing.
I am whizzing through because I had two free days all for me, and that's exceptional. Normally I am overwhelmed by work/life (I have a 3 year old daughter) so anytime I have some time I have to make the most of it.
I may still be free tomorrow though, not sure but I'm hoping.
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looks like you are very much ahead of the contest , Good luck
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Thanks Canndis, it's been a good start, now the issue is going the distance.
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A small update, I opened his mouth and slightly modified his proportions to go more towards the hero type of physique. I also worked his features further.
I can now retopologize and I decided that for the first time ever I'll first mark the quads before starting and that's what I'm doing right now.
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Hey maxinkuk, great work, he is developing nicely. I can definitely picture him with some hand made chunky armor.
I do have a few crits
To me his thighs look to small at the top, i think they need to connect father down into his crotch.
Also he looks a bit bow legged. I am not sure if that was your intention. I think a little tweak to his knees would do the trick.
Look forward to seeing more
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Thanks Harmonic, critiques highly appreciated, in fact you're completely right, needs more muscle in the thigh for sure.
He is indeed slightly bow-legged but should he straighten up? Muscle men often walk with legs apart, could be a subtle feature of the character.
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