1. #316
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    Very cool indeed! Thank you so much maxinkuk for sharing the making of

  2. #317
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    This is one of my favorite... love those gadgets... keep it up.

  3. #318
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    nice work max. im loving the work your doing on damage. very good indeed. cant wait til its textured.
    "To see a world in a grain of sand..." -William Blake

  4. #319
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    Moni-Poroni, my pleasure.
    MindFX thanks, good to hear that all this work on the gadgets is appreciated.
    Gohanf22, I can't wait to see it textured too. Hopefully tomorrow the model will be completed and texturing can start.

    Here's the finished rocket, added a couple of bits to allow an horizontal movement for the central bar too. This should now be able to move in all directions.
    I've done these 2 renders of Damage wearing his detailed rockets and this turntable that I've uploaded on Vimeo.
    I'll probably still add a few bits to the rocket but they're small things that can be easily sculpted on the existing geometry rather than added as subtools.

    Damage-with-rockets-2.jpg

    Damage-with-rockets.jpg
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  5. #320
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    Hey Maxinkuk!
    Very Nice work with the render! The first one in blue tones is really great! Congratulations!
    Beto Prado
    FreeLancer Character Modeler & Designer
    betoprado@mac.com


  6. #321
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    Thanks Y/Haüss, it's just a matcap beaten to death in Photoshop really. I'm surprised by it myself, evidently I'm getting better at these tricks.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  7. #322
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    Really cool render
    Fantastic image ....

    May I ask you something..because I have absolutely no clue how that works..
    How did you get the blue colour ?
    Can I change the colour of the light in Zbrush??
    Never tried to

  8. #323
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    Thanks Moni-Poroni.
    Yes you can change the colour of the light and the way the materials react to it in Zbrush using the modifiers in the light palette and the material palette. You can also add fog and change the colour of that one too.

    But in my image the blue colour wasn't done in Zbrush, it's the result of a series of adjustment layers in Photoshop. The original render out of Zbrush was a pink matcap on a white background as a result of fog. I don't know the name of the matcap because I have them all stored in the matcap library plugin and there you lose the names unfortunately.
    Anyway, I exported the render and also exported an alpha of the render (alpha>grabdoc and then export alpha) and used that both as an alpha mask for adjustment layers and as a layer itself using it as base colour for layer effects (gradient and overlay colour).
    The adjustment layers were color balance and exposure, and each of them was fine-tuned with the options window that comes out when you double-click on the right-hand side of the layer.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  9. #324

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    I love the second, sepia-toned image. Gives a good view of both his gear and anatomy.

    Thanks for the videos!
    Threads: * - * -* - * - * - * - * - * - * - * - * - * / Tuts: * - * - * - *

  10. #325
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    Wow, great update and renders! I do agree with, Marsyas, the Sepia tone image does express the details real well...and makes the image look so classy. Great result!

  11. #326
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    maxinkuk..great!! thank you soooo much for the explanation
    didn´t know that

  12. #327
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    Thanks Marsyas, I know that's a good view of his body and gear, unfortunately it doesn't give the best of his facial expression and this is a problem because the best of his expression comes out with a pose that it's not as good as it should as a silhouette. It's a while that I'm thinking about a solution for this problem. May do some changes to his pose, or change the expression, or a bit of both, or find another point of view, I don't know.

    Thanks SolidSnakexxx, you're a man of good taste. I like that look too. The issue now is what elements of that render to bring forward.

    Hi Moni-Poroni. I look forward to see some stimulating renders from you. A word of warning, fiddling with adjustment layers in Photoshop is highly addictive, it currently ranks very high among my time-wasting habits.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  13. #328
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    Thanks for the warning.. but..I don´t have photoshop lol...
    Being addicted to Zbrush is way enough for me... lol

  14. #329
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    nice work max. your damage is doing great. oh and call me shane bud. i dont mind being called that on here. makes me feel better people know my name than calling me by my screen name.
    "To see a world in a grain of sand..." -William Blake

  15. #330
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    Moni-Poroni, what?! How do you survive without Photoshop?

    Shane, I understand, and you guessed right, my name is not maxinkuk, it's Max, that lives in the UK, and inks a lot. Only that Max was already taken when I tried to register with my name here.

    Another update.
    As I found that in a view that's a strong candidate for the final still image the end of the crossbow and the rocket were overlapping in a way that I thought was rather confusing I decided that the rockets needed to take advantage of the mechanisms that govern their movement and so I moved them and the mechanism using transpose master.
    I made two movies of the transposing that are now uploading, in the meantime here are some still images of before and after.

    Damage-not-clear.jpg

    Damage-potential-view-06.1.jpg

    Damage-double-rocket.gif
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

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