1. #76
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    Wow, he really looks amazing in that new material...

  2. #77
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    It is my first meeting with ONE...
    And I can tell you.. The best sculpt work I 've seen till now!

    Congratulations!!
    Beto Prado
    FreeLancer Character Modeler & Designer
    betoprado@mac.com


  3. #78
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    hey harmonic. your doing one heck of job on your one. i have a question: how did you make the mat for the fire? cause I'm having trouble trying to create a mat for the base that is fire for my Nightfall. cheers.
    "To see a world in a grain of sand..." -William Blake

  4. #79

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    Wow, looking really top-notch, Harmonic! Great stuff.
    Threads: * - * -* - * - * - * - * - * - * - * - * - * / Tuts: * - * - * - *

  5. #80
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    dirkrulz thanks, I am planing to basically replace the hands with skeletal ones.

    dustbin1_uk Thanks!

    SolidSnakexxx thanks! The mat is a modified version of the classic bronze.

    Y/Haüss thanks, that is a huge compliment with the amount of talent on this forum.

    Gohanf22 thanks! The mat was made by Erklaerbar and can be found here.
    http://www.zbrushcentral.com/zbc/sh...ighlight=matcap

    Marsyas thanks! I appreciate that.



    Well I have him solidified enough to start on the asymmetry. Hopefully will have an update on that tomorrow.

    pOST 11 solid.jpg

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  7. #82
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    Nice update as usual. He's more than a solid model now Look forward to your next amazement!

  8. #83
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    First off, this looks really great. It's by far one of the most complex entries that I've seen so far.

    If you don't mind a quick question...when you say "you're going to replace the hands later"...how do you mean. I'm familiar with using a retopology step to join two different subtools but to my (very limited) knowledge that will set you down to a subdiv level of one again (the one being the new topology). Are you planning on resculpting all the higher detail again?

    Thanks,
    Todd

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    KrakenCMT THanks!

    SolidSnakexxx thanks! His back is not as solid but everything is in place at last!

    toddworld Thanks! I definitely have my work cut out for me, I have been putting in some serious hours. For the hands I am actually planning to and skeleton hands as subtools and then mush the exinsing hand down and use it to sculpt the muscles of the hand. I think I will leave them as subtools and not combine them into one mesh.

  10. #85
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    Skeleton hands will look really cool, aren't the biceps of the character a little thinned out? or are u planning t layer another muscle on the current shape?
    The world is one. I am the one.
    My sketchbook Action Hero- Sourock

  11. #86
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    dirkrulz yes the biceps are kinda mushed. I move them around a bunch with the move brush and have not fixed there shape. Thanks for pointing that out, I will definitely give them some attention once I get him posed.

    I finally got the asymmetry blocked in. Skeleton arm and leg made with Zshperes. I think I will retopo him soon.

    pOST 12 asem.jpg

    pOST 12 s leg mesh.jpg

  12. #87
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    Cool ZBones...have been added... This is progressing very well. I like the half man half skeletal state now.. This is one scary hero

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    SolidSnakexxx thanks, eventually he will progress to being a half man half skeleton hero that is on fire. His probably a bit disturbing, but I think he is kind of beautiful at the same time.

  14. #89
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    Oh wooowwwww

    How could I miss this one ??
    Really really cool!!!
    The bones are amazing!
    Can´t wait to see more
    Best wishes

  15. #90
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    wow! very nice!

    looks clean... and fleshy...
    nice

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