1. #181
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    wow. you really solved the problem with the flames very well!
    nice sculpt!

  2. #182
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    gorgeous colors! The pose is looking good too!
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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  3. #183
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    Moni-Poroni, don't worry I forgive you! Thanks for you compliments!

    wethand thanks, I would say they are looking darn good but they are not quite where I want them.

    fluxist8070 thanks I am glad you are liking it!


    Can someone please tell me if there is a way to fix this problem. The mesh just stretches like taffy and gets all deformed when I try to transpose it.

    I have tried it on a high sub d level and a low sub d level,
    I have tried exporting the lowest sub d level and then re importing it,
    I tried projecting a new mesh with the same topology with the topo tools.
    I have tried the deformations "rotate".
    I have also "unified" my mesh in the deformations tab.
    I have tried transpose master.

    and I sill get this result.
    You can see there is no mask aplied.


    screen.jpg

  4. #184
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    I know there is no masking applied, but in areas where the mesh is dense, there may be places where the mask did not clear (I had this same problem). Try hitting the clear mask button a few times and transpose again. I hope it helps.
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

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  5. #185
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    also make sure that none of your brushes have back face masking on. it happend to me today, and thats what it was. otherwise your work is looking good.

    c77
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  6. #186
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    It happens to me once, and the problem was the mesh was too large once I reduced the size the problem was gone.....hmm..

  7. #187
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    fluxist8070, threetails, SolidSnakexxx thanks so much for your help!

    I ended up hitting the clear mask button like 10 times, and then scaling the model down a bit with the transpose tool and it works fine now.
    With all my other models unifying stopped it from happening?

    Thanks again for your help!

  8. #188
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    glad to hear that under control, its nice to see some one take on the challange of sculpting fire, nice work.

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  9. #189
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    threetails ,thanks I am felling very good about how the fire is coming along, and thanks again for you help!

    Well I have been working on more poly painting and material tweaking, and now I am on to rendering!
    Here is my first render pass, all matcaps.

    From here on out it all rendering and post.

    C and C welcome!

    pOST 25.jpg

  10. #190
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    Great color scheme and sculpt,Nice work!!

    Action Hero
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    http://www.zbrushcentral.com/zbc/sho...191#post534191

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  12. #192
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    Looking good, I am looking forward to your other render passes!

  13. #193

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    I like the vibrancy of the colors. Should give you a lot to work with in post.

    Are you going to use any renders with z-shadows? Looks a bit flat with the small (preview?) shadows.
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  14. #194
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    JUPITER thanks I appreciate that, I am feeling quite happy with how he is coming together.

    Etcher Wow thanks that’s quite the complement!

    spimmy thanks I will try and post some of my other passes soon.

    Marsyas Thanks, gland you are digging the colors. I am going to a shadow pass with a normal mat and lots of lights, this pas is basically a color pass. I think it will give me good results.

  15. #195
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    WOW.. GREAT COLOURS
    and so much to discover!
    But may I ask you what you mean with first render pass...or first colour pass....?
    I don´t understand that.
    Do you render for example first all matcaps...and then for example the glowing materials?
    If so- how do you get them together for the final image?
    Last edited by Moni-Poroni; 02-08-09 at 08:03 AM. Reason: typo :)

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