1. #106
    Senior Member User Gallery
    Join Date
    Sep 2007
    Location
    Leicester, UK
    Age
    33
    Posts
    1,453

    Default

    Amazing work!!! Love it!!!

  2. #107
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    35
    Posts
    5,231

    Default

    Excellent update, man Harmonic. It already looks so marvelous before pose

  3. #108
    Senior Member User Gallery
    Join Date
    Dec 2008
    Location
    USA, Pennsylvania
    Age
    27
    Posts
    358

    Default

    nice update harmonic. its very good indeed. the topology is very well done. and the skeleton arm is cool. i love it alot.
    "To see a world in a grain of sand..." -William Blake

  4. #109
    Senior Member User Gallery
    Join Date
    May 2007
    Location
    Germany
    Age
    26
    Posts
    962

    Default

    woah! nice update!!! i love how the muscle holds on the bone!!!
    this is going to be a STUNNING hero!!
    the form and shape is just so nice

  5. #110
    Senior Member User Gallery
    Join Date
    Sep 2006
    Location
    Boulder, CO
    Posts
    708

    Default

    womball thanks, glad you like!

    Moni-Poroni thanks, I appreciate that!

    dustbin1_uk thanks!

    SolidSnakexxx thank you!

    Gohanf22 thanks a lot!

    wethand thanks, it has been great too learn a bit about how the muscles attach to the bones.


    Well I got my base pose done I had a lot of problems with exploding ploys and unmasked pieces of mesh that just don't move with the trans pose line.
    If anyone knows how to fix that please let me know.

    pOST 16 tp 1.jpg

    Also I manged to record my transpose movie with out crashing. But it came out like this

    Does anyone know how I can fix this, he looks like a fat midget. I think it happend becouse I canged the document size

    pOST 16 mov prob.jpg

    I have after effects 5 does anyone know if I can like stretch the frame or something

  6. #111

    Default

    Love the asymmetry and pose. Looking really nice.
    Threads: * - * -* - * - * - * - * - * - * - * - * - * / Tuts: * - * - * - *

  7. #112
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    35
    Posts
    5,231

    Default

    Hey there....Harmonic....it looks like the aspect ratio's off somehow...what's your screen resolution size? Could that might have affect the video render?

  8. #113
    Senior Member User Gallery
    Join Date
    Sep 2006
    Location
    Boulder, CO
    Posts
    708

    Default

    Marsyas thanks!

    SolidSnakexxx, yes the aspect ratio is off but it appears to be an issue with changing the document size. I did a quick test at the default document size and got this result.

    MOVE PROB 2.jpg

  9. #114
    Senior Member User Gallery
    Join Date
    Dec 2008
    Location
    USA, Pennsylvania
    Age
    27
    Posts
    358

    Default

    oh no! that isn't good at all. what happened? i can see there is definitely something wrong there with those extra polys coming out of the mesh.
    "To see a world in a grain of sand..." -William Blake

  10. #115
    Senior Member User Gallery
    Join Date
    Sep 2006
    Location
    Boulder, CO
    Posts
    708

    Default

    Gohanf22, yes definitely not good, and I have already fixed it like 5 times. Every time I tweak the foot a bit with transpose it goes flying out again

  11. #116
    Senior Member User Gallery
    Join Date
    May 2007
    Location
    Germany
    Age
    26
    Posts
    962

    Default

    oh yeah, this look weird!
    i think there is something with the topology... i dunno this little buggy thing...
    i had a similar problem after retopo something.
    what i did to solve this problem:
    i exported the lowest level out of zbrush as an obj. reimported it and devided it like my original. after that i projected the details. the problem was solved (for me)
    maybe this works for you, too...
    hopefully you will solve this problem...

  12. #117
    New Member User Gallery
    Join Date
    Jan 2009
    Posts
    7

    Default

    DUDE!!! this thing looks like something out of one of Mnight Shyamalan's flicks. I like the rotted flesh look... the pose is like he is reaching for redemption. Keep it up!!

  13. #118
    Senior Member User Gallery
    Join Date
    Aug 2008
    Posts
    418

    Default

    Love the mixture of muscle and bone, great work , and the pose is looking pretty sweet dude .

  14. #119
    Senior Member User Gallery
    Join Date
    Sep 2006
    Location
    Boulder, CO
    Posts
    708

    Default

    wethand, thank you so much for posting that suggestion! I will definitely try it.

    Hex0254 thanks! "reaching for redemption" I like that.

    spimmy thanks! Creating the muscle and bone mix has been quite the fun challenge so far.

    Well I figured out how to stretch the video frame so he doesn't look like a midget anymore.
    I will post the vid as soon as a break it down into small enough chunks to upload to youtube.

    I also retoped this piece real quick and dirty but its definitely better. I worked on sculpting a bit too.

    pOST 17 hf 1.jpg

    pOST 17 hf base 1.jpg

  15. #120
    Senior Member
    User Gallery
    Join Date
    Sep 2006
    Age
    29
    Posts
    142

    Default

    nice going man
    keep it up

Page 8 of 15 FirstFirst ... 567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •