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The sheer fabric is simply luscious, and we are all envious and curious as to how you made it.
The anatomy looks "rubbery." Like the fingers, the arms are too even, with no contours. She need not be "cut" like a body builder, but there needs to be SOME definition of a skeleton beneath the skin. If you look at pictures of anorexic women, you will see no muscle tone, but you still have shaping due to bone structure. This absolutely lovely woman has no bone structure, she is build upon a tubular core, and it shows too much.
The same with the face. Particularly around the mouth, there is no musculature to create the contours of her face. Everything is "picture perfect" smooth, when no such face exists, even on newborns too fresh to have developed character lines. There is still musculature beneath the skin.
Fabulous clothing, though. Please, PLEASE do share how you got that translucency!
~OM
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Exactly C-Mad , that exactly what I tried to explain on my previous post ^^
I did her while learning animation and deformation in XSI, without scultping muscles tentions and bones lying under them on the posed model, but trying creating that with enveloppe deformations .
It seems that I didn't get the result I wanted to acheive that way.
I think I'll sculpt my next 'In Pose' lol
Nice that you like the picture anyway, thank you
Just a question : about trasnlucency, are you talking about the skin trasnlucency ? ^^
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Regarding the translucency, I am interested in the area just left of center, where the sheer lace veil is over the skin from the shoulder down to the edge of the black bodice. The arm to the left is too dark and shadowed, the chest too high-key contrast. But that one section conveys perfect ligh diffusion through the sheer, while still creating proper skin illumination.
I'm assuming it has to do with the material you did the lace sheer with, and how you deformed it to fit over the figure, but the material could make all the difference...
~OM
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Regarding the hair, could you provide an insight as to what you did next? I see you model it in zbrush. Do you then paint the texture on it? What exactly do you do next?
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Very cool figure sculpt! Lovely understated and tender handling, super. I think I miss the open eyes in the last stage. Even if they are opened a little it might have given a meloncholic effect.
Well done
Cheerio Chris
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Wonderful image. I love concept and realisation. My only crit would be her hand, looks strange a bit, but overall I really like it.
cheers!
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This is a really great piece, and I love seeing the XSI render trees. Always helpful. I like that portrait like look of the piece as well.
She does still have a few flaws which are a bit distracting. Her eyelids are too wide. This is really easy to fix, since the width they need to be is the distance between the two eyes. Proportion wise, the distance between the ears at the eye level, is around 5 eye widths wide. And I think the area around the nose needs to be pushed back to pop that cheek bone out. I could draw you a paintover if you would like.
Is the curve method of hair the fasted way of making a realistic hair doo? I have never really touched the hairs in XSI before.
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woow,.. amazing work !!
thank's for the great explanation on how you do the hair,
i have one question, how did you make the eyelash and the eyebrows, is that only a texture plane ?
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Hello
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womball thank you. About the hairs, I would say that curves method, polygon patches with alpha, etc, are all fast depending of what kind of hair style you wanna do. In that case , curves method was the best way to do that to me, and the fastest, caus' there are only hairs on the outer shape of the head.
You should try hairs in XSI, they are very fast due to XSI core. The tool is very similar to the hair and fur modifier in 3DSmax.
zres, thank to you too. Yeah eyelash and eyebrow are polygon patch with opacity texture . You can get great results with this approach.
Here are the patches I used .
You can use them as you want
. The eyebrown is pretty bad to me , I 'll do them again to get a texture as clean as the eyelashes one.
I 'll post next new tips about how I did the other parts. I just need free time for that ^^.
Thanks again
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