1. #46
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    Etcher - I have to say that is probably the nicest thing anyone has ever written to me over the internet.

    After working really hard to prepare this latest piece and not hearing anything from anyone I was pretty much ready to give up with this sketchbook. After your message I now know that at least one person is interested in my progress.

    You don't know how much you have helped me with your comment. Many thanks.

    If you ever need any advice please just ask and I will try and help

  2. #47
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    finally getting somewhere with the style I am looking for

    Much nicer and moodier than before. The skin was far to reflective before and I flipped it.

    Ok so the key light is set now for the sidelight and backlight, although I kinda like the high contrast single key light.

    Just need to get the 'real' hair in

    sr_zb_wip_stuff_fish10.jpg

  3. #48
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    Smile

    Am I glad I posted that reply this morning… . I think that, when posting at ZBrush Central, we really need to take some things in stride: the community has over 140.000 members. So many talented artists, so many beautiful and interesting works on display, it is hard to keep up with the constant flow of new posts and updates. I think it’s nearly impossible to post replies to all those threads. Just look at how many views some threads generate- as opposed to how few replies they get… that should tell us something (for me, it’s easy and fast to view images, writing is something else: I need to translate from Dutch to English first and, on top of that I’m a slow typist…).

    So, keep posting cause people are viewing and appreciating your works, but they share our same problem: there’s only 24 hours in a day…!

    The update you posted is looking better. I think that the hair update will enhance it further. In my opinion, the forehead is a bit to smooth right now, lacking some fine pore and wrinkle texture, and the glasses would best be modeled with hard edges in your external modeler (they look a bit to rubbery now)

    See ya ! !

    __________________________________________________ _________

    My sketchbook: Etcher_Sketcher

  4. #49
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    well said etcher .........
    i agree....
    nice work ....

    i would like to see a little more saturation for the colours in the texture...
    would give the render a little more depth
    keep it going

  5. #50
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    Default been a while

    Been really busy recently.

    Totally reshaped this guys head and roughed out his clothes

    hope you like this wip screen

    fishmonger_023.jpg

  6. #51
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    The last one looks a lot better, I like it

  7. #52

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    Nice work. He looks like Raul Castro at the last image.

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    Smile

    Hi Scott! Awesome update man - I was waiting for this for some time! Love the hairs, love the cap! Glasses look great too! Like I said man: keep goin' - seeing improvements like this brings a smile to my face !

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    Santis - thanks man

    Sonceng - you are so right although I didn't base it on Raul Castro

    Etcher - you know you are just an all round nice person. If it wasn't for you I would have given up posting on here. So I thank you very very much for your support. I have also recently been through you (HUGE) thread and I see some very nice work coming on there. Looks to me like a top shelf is just round the corner for you.

    You also have the painted version of the freedom to teach model. I have the unpainted one, so jealous

  10. #55

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    Good Sculpt ! liked the detailing on face.

    just one query, what technique you use , to get single hair strand for Hairs and bushy eyebrow.

  11. #56
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    wow. that hair looks great... ¿How did you do it???
    - Todo artista vive del aplauso del público, y muere de hambre -

  12. #57
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    KishKish & ISK - curve nurbs in Maya, lots of them. The converted to polys and imported into ZB. Hair is a pain. I have read so many tutorials but sort of perfected my own way. The good thing about having hair as polys in Zb is the abilty to style them using the move tool.

    I tried many other methods in maya, including dynamics but I settled on this approach. Thank you for you nice comments and I hope that helps

    I have just started tweaking the hi detail mesh now and I have started on the polypainting. Hope you like.

    fishmonger_026.jpg

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    Smile

    Scott, yesterday you put a smile on my face. But today, man, you but a big smile on my face!!! The polypaint is so well done!!! Even though you are striving to finish this sculpt, you should take a moment to enjoy the satisfaction of having made such progress. In the next few weeks, you should walk around with a smile on your face! ! So, keep goin'! .

  14. #59

    Smile

    Thanks for sharing your hair technique.
    Poly paint is looking really neat, eagerly looking forward with skin shader.

  15. #60
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    smells like top row work here.....
    - Todo artista vive del aplauso del público, y muere de hambre -

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