1. #166
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    Scott, you rock man! Nice work.
    My only crit is about his ears, maybe they are too fat?
    Awesome modeling / polypainting / rendering!
    Keep it up!

  2. #167
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    Nice render dude! Looks awesome. Great work on that zygomatic
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
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  3. #168
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    Nice work Scott!
    Roger
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    http://www.cgsculpture.com

  4. #169
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    Wonderful renders on that face, lots of great observations for the sculpt and beautiful skin quality.
    And good to hear that you'll be focusing on expressions, I look forward to that. I was also thinking of doing a study like that, if time allows I may.
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

  5. #170
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    Somehow I`ve missed the last few updates.
    I love your sunny sunday afternoon sketches... also the rainy one.
    Great new work, scottleroc!

  6. #171

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    Looking Good my friend, Your last head looks incredible.

  7. #172
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    Red face Wow

    tut_thumb.jpg
    Guys seriously thank you for your nice comments.
    As a thank you I have produced a short process walkthrough to hopefully help anyone that it might help

    Thanks to Minty for giving me the idea.

    I have also included a bigger picture of the 'Hugh Laurie/ Dr House bust'. norbi1988 you made me a happy man. I wasn't going to say who it was supposed to be until someone got it, just incase people thought the sculpt was rubbish .

    Anyway blah blah blah here's the stuff, not up to Etchers quailty but it is my first attempt

    HL_process01.jpg
    HL_process02.jpg
    Dr_house_Hugh_Laurie_wip.jpg

    Well I hope that is useful. The model is not even finished so I can't believe I am posting this already

  8. #173
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    scott..your always an inspiration buddy..this is cool stuff.

    Anychance on expanding your render workflow for technophobes like me?. I only ever export static images and rarely get past zbrush renders with loads of PS work. I just wondered if anyone could help me out with a GUtile method of getting to and fro from zbrush to maya.

    Thanks,

    Peter
    Link to my web site

    Seeking work

  9. #174
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    Thanks for sharing! I was gonna say your shader settings are very high for the size of the mesh in Maya, but you mentioned they are not final so ignore me. Not seen that HDR image before. Where is it from? My one crit would be that his eyes look a little bit lifeless. Friggin awesome work other than that. Are you gonna do some hair too?
    Chris Curtis

    ~ Looking for work ~

    2011 Modeling Reel
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  10. #175
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    Smile

    Hey Scott, thanks for putting up the walkthrough ! Looking forward to the updates and ,hopefully, another walkthrough, since this polypainting and rendering stuff is all new to me! !

  11. #176
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    Well done that man!

    Seriously good of you to take time out and share your workflow mate, much appreciated. Can't wait to see what you come up with next.
    My Site: http://anthonyminto3d.blogspot.co.uk/

    NCCA (Bournemouth): Bachelor Arts Degree (Hons) First Class (Computer Animation Arts)
    3D Artist/Generalist looking for work in London and the South East (UK).

  12. #177
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    Nice work! Hugh is looking great so far! House is such a great show and Hugh is an immense talent.

  13. #178
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    Thumbs up

    Looking great and thanks for the breakdown!!
    *Character Artist at RockStar Games*

    *Available for Freelance*

    CLICK HERE FOR PORTFOLIO



  14. #179
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    Thumbs up

    Looking good Scott! I was gonna download decimation master this weekend and crunch a few models down so I can get some decent renders. you recommend it then?

  15. #180
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    Looking great, Scott. Anatomy looks fantastic and that's a mighty fine skin job. Only two crits are ears and eyes. On the ears I think you need to define the anti-helix a bit better, it's more obvious with the skin shader applied for whatever reason. The eyes look flat. The iris should be concave and the cornea should be convex. Also, make sure you use raytraced reflections and refractions on the cornea/outter part of the eye. You can find the appropriate index of refraction for the cornea online...I can never rememeber those things

    Anyway, again, great work man.

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