1. #1
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    Default Pixologic Release: TransPose Master (PC & Mac)

    transposemaster.jpg

    Pixologic Release: Transpose Master

    Transpose Master allows you to pose a model with multiple SubTools by creating one combined model of the lowest resolution level of each SubTool. Once this low rez version is posed you can transfer the pose back to your original high rez model at the click of a button.

    This plugin is now available for ZBrush 3.1 PC and ZBrush 3.12 Mac.
    You can get it from the Download Center.




    We would love to see your posed models. If you would like to share, post images of your posed model directly in this thread.

    If you have any questions please post them in the Transpose Master Q&T forum here.

    Reference

    Install Transpose Master



    1. Download and extract the zip file to your hard drive.
    2. Move the content of the TransposeMaster folder to ZStartup/ZPlugs in your ZBrush directory.
    3. Restart ZBrush and go to the ZPlugs palette.



    Use Transpose Master




    1. Load your model with multiple SubTools.
    2. Press TPoseMesh in the Transpose Master sub-palette of the ZPlugs palette. This creates the Intermediate Mesh, which you will pose.
    3. Use masking and Transpose the Intermediate Mesh.
    4. When done, press TPose>SubT to transfer the pose to the original model with SubTools.
    Store Transpose Master's Intermediate Model Between Sessions
    1. Make sure that the intermediate model is in edit mode
    2. Click on the TPoseMesh button and choose the Save TPoseMesh option
    3. Navigate to where you want to store the mesh and press Save
    Loading the Intermediate Model from Another Session
    1. Make sure that the original model with SubTools is in edit mode
    2. Click on the TPose>SubT button and choose the Load File from Disk option
    3. Navigate to where you stored the mesh and press ok
    Important Notes
    • You must keep the grouping information that Transpose Master creates or re-establish it when transfering the pose back to the original model with SubTools
    • When SubTools have identical vertex counts, keep them in the same order in the SubTool list
    Happy ZBrushing!
    The Pixologic Crew

    v1 notes:

    • Written by Marcus Civis. Powered by Anne-Lise. Developed by Pixologic.
    v1.2E notes:

    Fixes the following issues:

    • Collapsing of subtools due to offset/scale error.
    • Overwriting of some textures as AUV tiles.
    • Random masking of tris causing unwanted mesh deformations.
    This version also includes smoother handling of non-polymesh subtools and a check for both the ZBrush version and the DLL version.










    Last edited by marcus_civis; 01-20-09 at 01:18 PM.

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

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    ZBC Advanced Search:
    http://www.zbrushcentral.com/search....st&forumchoice

  2. #2

    Default For the mac heads

    THANK YOU!!! We may be last, but it's better than never!
    I was just messing around with the new turntable app Today -and this goes nicely hand in hand to help with getting from blend shap to blend shape!


    next up - full on animation! er...right?
    someones gotta be on that! Please? I can't afford Maya!
    Last edited by omnimorphic; 11-26-08 at 08:19 PM.

  3. #3
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    Default ?texture

    Have a model with 2 subtools, after using the transpose master all UV'S are broken/changed.
    Are there others who solved this problem?
    Working with the intermediate mesh, when a mask has to be made, brings also a lot of crashes.
    Grrr, tired of waiting and crashes

  4. #4
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    Default

    Quote Originally Posted by Bas Mazur
    Have a model with 2 subtools, after using the transpose master all UV'S are broken/changed.
    Are there others who solved this problem?
    Working with the intermediate mesh, when a mask has to be made, brings also a lot of crashes.
    Grrr, tired of waiting and crashes
    Bas,
    Download the plugin again. The early release had the UV problem.

    For masking issues you may find that using the Lasso mask is the best way.

    HTH,

  5. #5
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    Default

    Marcus, thanks.
    There is still a problem with the mask. When I CMd-click the mask to blur it, ZB is crashing.

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    Default

    copy that. same here. driving me nuts.

  7. #7
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    Default

    Does this happen on all meshes? And does it happen when you use Tool>Masking>BlurMask ?

  8. #8
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    It's only happens while using the plugin in combination with a model with an UV-texture.
    When using Tool>Masking>Blur there is also a crash.
    I tried another model without an UV, just a ZB model with subtools, no crash.

  9. #9
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    Default

    Quote Originally Posted by Bas Mazur
    It's only happens while using the plugin in combination with a model with an UV-texture.
    When using Tool>Masking>Blur there is also a crash.
    I tried another model without an UV, just a ZB model with subtools, no crash.
    Thanks, that's useful. Try deleting the UVs for the TPose mesh to see whether that helps. There's no need for the TPose mesh to have UVs - the original subtool mesh UVs will be unaffected.

  10. #10
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    Default

    Well good to see other ppl having similar issues.. I noticed my UV's were messed when I tried to apply a texture back on my mesh after posing.

  11. #11
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    Default

    Quote Originally Posted by spaz8
    Well good to see other ppl having similar issues.. I noticed my UV's were messed when I tried to apply a texture back on my mesh after posing.
    As said above, the UV issue has been corrected. I f you have this problem download the plugin again.

  12. #12
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    Marcus, after deleting the UV of the TPose mesh, I have the same problems.
    Both, CMd-click and Tool>Mask>Blur
    Last edited by Bas Mazur; 12-18-08 at 01:52 PM.

  13. #13
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    Default

    I realy hope 'Pixo' will find the root of the UV-problems soon. This maybe will fix the displacement disaster too?
    I realy hope we can enjoy a full funcional ZB soon.
    Let's Pixologic be the ACTION HERO

  14. #14
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    Bas,

    I don't think this is directly UV related. As reported elsewhere, there are some meshes that cause a crash when trying to blur the mask - for example overlying or edge triangles and stray vertices. It's not directly a Transpose Master problem but in this instance the combined mesh has produced it.

  15. #15
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    Marcus, you are right. I tested again and there was a subtool that causes the 'blurcrash'.
    So I tried a trick, just hide that mesh and transpose. No problem blurring the mask. Wohoo!
    After pushing the 'TPose>Subtool' all subtools had an uniform size, eyes as big as the body and so on.
    Deleting from the subtools seems to be the only option.

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