Pixologic Release: Transpose Master
Transpose Master allows you to pose a model with multiple SubTools by creating one combined model of the lowest resolution level of each SubTool. Once this low rez version is posed you can transfer the pose back to your original high rez model at the click of a button.
This plugin is now available for ZBrush 3.1 PC and ZBrush 3.12 Mac.
You can get it from the Download Center.
We would love to see your posed models. If you would like to share, post images of your posed model directly in this thread.
If you have any questions please post them in the Transpose Master Q&T forum here.
Install Transpose Master
- Download and extract the zip file to your hard drive.
- Move the content of the TransposeMaster folder to ZStartup/ZPlugs in your ZBrush directory.
- Restart ZBrush and go to the ZPlugs palette.
Use Transpose Master
Store Transpose Master's Intermediate Model Between Sessions
- Load your model with multiple SubTools.
- Press TPoseMesh in the Transpose Master sub-palette of the ZPlugs palette. This creates the Intermediate Mesh, which you will pose.
- Use masking and Transpose the Intermediate Mesh.
- When done, press TPose>SubT to transfer the pose to the original model with SubTools.
Loading the Intermediate Model from Another Session
- Make sure that the intermediate model is in edit mode
- Click on the TPoseMesh button and choose the Save TPoseMesh option
- Navigate to where you want to store the mesh and press Save
- Make sure that the original model with SubTools is in edit mode
- Click on the TPose>SubT button and choose the Load File from Disk option
- Navigate to where you stored the mesh and press ok
- You must keep the grouping information that Transpose Master creates or re-establish it when transfering the pose back to the original model with SubTools
- When SubTools have identical vertex counts, keep them in the same order in the SubTool list
The Pixologic Crew
- Written by Marcus Civis. Powered by Anne-Lise. Developed by Pixologic.
Fixes the following issues:
This version also includes smoother handling of non-polymesh subtools and a check for both the ZBrush version and the DLL version.
- Collapsing of subtools due to offset/scale error.
- Overwriting of some textures as AUV tiles.
- Random masking of tris causing unwanted mesh deformations.