This is a work in progress model. Her name is Nicole and she was started off as a low poly character in Maya. tell me what you think so far
This is a work in progress model. Her name is Nicole and she was started off as a low poly character in Maya. tell me what you think so far
Last edited by labryinth21; 11-30-08 at 08:06 PM.
I decided to start her over. It took awhile to pose. I hope to have hair on her soon. Then I can atemp to texture her
![]()
![]()
![]()
might i ask how u cut the subtool edges so cleanly?
I try to use the extract tool to make clothes/armour but i find manipulating it horrible because the edges always become so soft, and dont reflect hard armour or soft cloth, it looks more like my character got hit with a jelly bomb.
[Being wrong is not the same as being creative, but if you're not prepared to be wrong you'll never come up with anything original.]
I made all the subtools separate. in maya if you use the edge loop tool at the edges, you'll get that clean edge effect and using the move brush in Zbrush to better fit the clothing on the mesh. I looked at the sculpting clothing by richard smith, which really helped.
I made all my subtools separately in maya. I used the edgeloop tool on the edges to keep them sharp and the move brush in zbrush to fit it on the mesh. I watched the creating clothing in zbrush by richard smith, that really helped me.
your work on this female is great. im going to have to take some notes down from your work on how well you did. keep up the good work. cant wait to see more updates.![]()
![]()
"To see a world in a grain of sand..." -William Blake
Still in progress, this is my first stab at color.![]()