1. #286
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    Thumbs up

    Great stuff here. love to see a video of these!

  2. #287
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    Thx again guys, I'll try to get an update pretty soon!
    Lead Character Artist @ Blizzard Entertainment | www.deadlytoys-studio.com | Facebook

  3. #288
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    So this guy is finally done

    Zbrush was used a lot in the process. Especially for mesh creation, roughing out all the sculpt, texturing, pose tweaks, and fiber mesh for the facial and arm hair.

    Last edited by jaime; 04-04-13 at 11:22 AM.

  4. #289

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    awesome, lots of personality!
    did you render in zbrush?

  5. #290
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    I love it!; great sculpt and render! Thanks for sharing!

  6. #291
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    That's real nice.
    Francis-Xavier Martins
    Freelance Cg Artist
    Folio
    ZSketchbook ArtStation Facebook

  7. #292
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    That's really great! Loving it

  8. #293
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    Love these "stylized" characters as they seem to tell a story, a narrative, in fact I'm always waiting to see the next image, as in a comic book .

    If I may, (this is my opinion only), your character overall colors are a bit washed out, perhaps more contrast, a dab more of hue would push it further.
    Was your start in dynamesh and re-topo in maya? I'd love to see a bit of the process. I'm new to zbrush.

    Tom.
    Last edited by VFX artist; 04-04-13 at 06:30 PM.

  9. #294
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    Maybe this is a strange thing to say, but I think the guy looks like Ace Ventura's bodybuilding-socially-competant brother person.
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  10. #295
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    Love the style of this.

  11. #296
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    Hey this guy is great! Nice design, great interpretation, and really clean model. The colors all work really well together.

    My only crit would be that the little hairs on his arms seem a little too contrasty (is that a word?). Meaning, they don't seem to be growing on the arm for example. So I would suggest either adding some pore detail, moles, shadows, or something to make them seem like they belong. Not a big deal.

    Thanks for sharing!
    -ShaneO

  12. #297
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    thx for the comments and feedback guys Much appreciated!
    Lead Character Artist @ Blizzard Entertainment | www.deadlytoys-studio.com | Facebook

  13. #298
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    Great sculpts!

  14. #299
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    Default WoW Orc fanart

    I decided to continue an old model I started a few years ago. Still very early stage... More to come!

    Lead Character Artist @ Blizzard Entertainment | www.deadlytoys-studio.com | Facebook

  15. #300
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    Your orc looks pretty good. I'll be watching your progress
    Cheers.

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