1. #1
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    Default dancing girl

    This work's main intention was to study body movement and expression.

    The idea of the composition is that she's in a sort of essay, dancing alone, trying to improve herself, praticing.

    Used Zbrush for all the modelling/sculpting/texturing, except for the base meshes and scenario, which were done in 3ds max and a few texturing work in Photoshop as well.

    Rendered in 3ds max/Mental Ray, I had to do a few render passes, so I could add DOF as a post effect in Photoshop and not using MR, which takes forever!

    A few color and level adustments and a little of motion blur in Photoshop.

    And here we go:

    dancing_girl.jpg

    Thanks,
    Ricardo
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  2. #2
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    Default

    Oh! The skin is amazing! As are the eyes. Great arc in the pose too. I'd like to know more about how you approached creating the skin.

  3. #3
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    Quote Originally Posted by womball
    Oh! The skin is amazing! As are the eyes. Great arc in the pose too. I'd like to know more about how you approached creating the skin.
    Sure. I used SSS Fast Skin shader. Adding a screen to show the setup. But the most important part for me was the texture painting in Zbrush. After that, it's just a question of adjusting lights and shading.

    bailarina_steps_SSS.jpg

    bailarina_steps.jpg

    And nice you liked the composition

    Thanks!

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    Default

    wow, very good picture. Looks real. I like how it is set up, along with the look on her face, so serious. Well done.

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    Default wowy

    I just wanted to tell you how much I like your dancing girl. I like the energy!

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    Default



    thats beautiful stuff!!! really love the render and thanks for the tutorial!!!!!
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    -"--"- http://carlosfuentesart.blogspot.com/

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    Default

    Great work........

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    Default

    top row!!!
    nice. I like the little bits of make up and nail polish you've added.

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    Very nice. Maybe the spec could be more broken up? Looks very clean. Otherwise awesome piece. Some motion blur would really help sell it for movement. But your the artist so its up to you
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    wowwza!! fantastic work.. modeling shading textures... bravo
    -Monica

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    Default

    that's awsome.The workflow you shared helps me a lot. thanks! your texture foundation is so gooood.Are you a game artist?

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    Default

    Very nice, the only thing that may be improved is the pose. The right upper arm is almost hidden, and it gives a strange silhouette to the character. But very nice.
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    Crytek Budapest

    Certified Softimage Trainer

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    Smile Dynamic...

    ...pose!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
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    Default

    beautiful work.
    sorry, no useful crits...
    thanks for the shader setup.

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    Hi Ricardo!
    Great work you've done! I digg it.

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