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Well, no one can really critique this. This is obviously a zsphere model with a few subdivs and there are no forms or shape to be able to tell exactly what it is...yet. Yeah it looks like a bunny I guess, but you really need to explore the variety of brushes and don't add subdivs until your low poly mesh has the kind of silohette you would want, then go up a level. Workinig on a low mesh I recommend the move and inflate brushes to quickly produce some good shape. Always keep in mind your polygonal spacing so that all polys are realitively the same size (you'll see why when you try going up levels to add subtle detail). Now if this were modeled out in 3d program, no worries. But this is zshpere and you won't get the desired results in high detail subdivisions unless you retopologized it later on. Practice!
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