Here is my new creature as based on a concept by Simon Lee/Spiderzero (Thanks. You are the MAN!!).
The base mesh was modeled in Maya, sculpting was done in Zbrush.
http://jerwee.cgsociety.org
Online Portfolio
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Here is my new creature as based on a concept by Simon Lee/Spiderzero (Thanks. You are the MAN!!).
The base mesh was modeled in Maya, sculpting was done in Zbrush.
http://jerwee.cgsociety.org
Online Portfolio
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HAPPY MODELING!
May the force be with you.
Eung-ho LO.
http://jerwee.cgsociety.org/gallery/
http://www.linkedin.com/in/eungholo
http://3eop.com
damn wicked!! love it![]()
Wow' Very nice sculpt .![]()
nice model!
Hi all~
Wow' Very Nice!! Keep it up
Hi all~
very impressive top row modeling
will Sculpt for FooD
hey jerwee!
very good. it really looks alot like simon's sculpt.
his work is so darn grotesque, you gotta love it.
i'll keep an eye here.
btw. very nice site.
-r
OMFG!! that guyz a wreck, awesome sculpt man![]()
That is seriously... wicked! Awesome sculpt!Mind posting a wire?
NIce modeling, dude )
ur creature reminds me monsters for the old school Contra video game![]()
well thats some seriously cool modeling![]()
My only comment is that the knee/back of the knee area could use some more detailing, making the knee a bit less blobby and showing more tension, given how much strain the weight of that mutation would cause.
But its a moot point seeing as the sculpt looks awesome as it is anyway![]()
Can you post up a breakdown of your process? would be great to see![]()
yes! great model! love it!
Alex Oliver
NEW WEBSITE;
SOON!!
facebook';
http://www.facebook.com/alex.oliver.566
That's cool! Nice job !
Also Avaliable for freelance.
http://www.lucbegin.com
yeah love it, really inspiring![]()
Lead character artist - Blur Studio
http://nicolascollings.com/
Ubisoft work
Assassin's Creed Brotherhood
Assassin's Creed 2
Wow, that's pretty sick, Nice going!![]()
Marcus Dublin – Lead Artist
Art Bully Productions, LLC / Co-founder
Company Website: www.artbullyproductions.com
Personal Website: www.marcusdublin.com