1. #16
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    haha , your last image is very very weird, I like it!

  2. #17
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    The Dutch Love nude sports....Eric Jan Spijkerman perhaps?


  3. #18
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    I dig the latest work- not so interested in the shader- but the layout and simple concept are interesting.

  4. #19
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    Quote Originally Posted by pride
    The Dutch Love nude sports....Eric Jan Spijkerman perhaps?
    Haha, special in winter, because you se no different between a man or a woman :=)

  5. #20
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    I needed an 'easy to pose' body to use with ZB. Basemesh was done in C4D. In ZB I textured him. Now he has 2 milj. points, mabe I push him up to more and add more details.
    Something 'funny' happened while I was polypainting. A part op the UV was moved to another place:-S ZBrush-Document.jpg

  6. #21
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    looks nice...
    keep pushing..

  7. #22
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    Aaarch, forgot to tell about nudity, thanks moderator
    Trying to render a scene made me make another one.


    Nuts.jpg

  8. #23
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    Nothing else to say other than
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

  9. #24
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    Baz, great to see your work again, i find it interesting that your work moves in a right to left direction, i only tend to see this in Asian work. Interesting play on the ideas you are portraying as well, really gets my mind spinning.
    in post #15 you have a crosshatching shader, is that in zbrush? if so could you let me in on how to achieve something similar.

  10. #25
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    @spaceboy
    Here is the explaination of this ZB-Shader. First make a tileable texture and use the DoubleShade. Maybe it also works with a Single shader, but I took the double. Play with the diffuse and specular curves to make the texture invisible in the highlighted parts.


    ArcerenMat.jpg

  11. #26
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    nice to see some news from you, Baz! I love the skating guys that shader looks really great, thanks for sharing the setup!

    greets
    froyd
    nosce te ipsum!

    ZBrush Link Database: z-links.de
    chat with us on IRC: #zbrush / EFnet

  12. #27
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    thanks baz, i wasn't sure if you were using a texture in the shader that way or it was in the model. i've tried something similar by just adding a map like that to a matcap, verrrrry strange results. thanks again.

  13. #28
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    Painting a model with a bumpy alpha can make that shader more interesting.


    pixoldump5.jpg

  14. #29
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    Did you edit the middle one in photoshop? It looks like a chalk drawing!

  15. #30
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    yeah that looks really cool!

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