1. #301
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    Undoz, I can't see the image, cos it's covered in AWESOME SAUCE!!

  2. #302
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    well done

  3. #303
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    nice finish
    There is no failure, except in no longer trying.
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  4. #304
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    I wish the pose was a little more dynamic, but all in all it turned out great! Awesome job.
    Blogfolio: gcallahan.com


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  6. #306
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    Congrats for a brilliant finished model!

  7. #307
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    FabioPaiva, thanks man!
    Thanks selwy!
    Hey Rasmus! Yeah, I thought about that and went thru a lot of changes with the hat. Now the size is at the limit of intersecting with the head, but that may be too big. Thanks!
    Thanks Fabian! I have dirt and wear added to the clothing, but I guess that I made it too subtle.
    janhasse: The textures were painted in photoshop and the model is rendered in Vray, but I kept it pretty simple without gi or sss. Thanks!
    kaisasose: haha, thanks!
    prosthetix, thank you!
    nightwoodwolf, thank you!
    sasquatchpoacher: Thanks man! The first pose I've made was in motion, but I was geting feedback that he looks drunk , so I decided to keep him in a more stable pose.
    Hey Etcher, thanks!
    Hi Moni-Poroni, thank you!

  8. #308
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    I had a go at hard surface concepting in zbrush.. trying to figure out some workflows.

    ZBC_THUMB1.jpg
    arm_comp.jpg
    girl_comp.jpg

  9. #309

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    completly incredible

  10. #310
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    It´s coming along very very nice...
    I like it a lot.
    Fábio Paiva - http://fabiopaivaart.com/
    Available for freelance

  11. #311
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    Wow awesome update! The hard surface work is ace and the body is just lush! Well done!
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  12. #312
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    Wow.nice


  13. #313
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    Ho ho! Thats smokin hot. Love the hard surface sculpt and her body. Arrroooo. hahaha.
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  14. #314
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    Thumbs up

    I really like the arm's design, hard surfaces in Zbrush are pretty difficult!

    For Hard Surfaces did you used a poly model base created in an external program?

    Bye

  15. #315
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    solid, solid stuff. Really cool, specially in contrast to the girl

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