Undoz, I can't see the image, cos it's covered in AWESOME SAUCE!!![]()
Undoz, I can't see the image, cos it's covered in AWESOME SAUCE!!![]()
well done![]()
nice finish
I wish the pose was a little more dynamic, but all in all it turned out great!Awesome job.
Hi Undoz, the sculpt's looking awesome!![]()
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Congrats for a brilliant finished model!![]()
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FabioPaiva, thanks man!
Thanks selwy!
Hey Rasmus! Yeah, I thought about that and went thru a lot of changes with the hat. Now the size is at the limit of intersecting with the head, but that may be too big. Thanks!
Thanks Fabian! I have dirt and wear added to the clothing, but I guess that I made it too subtle.
janhasse: The textures were painted in photoshop and the model is rendered in Vray, but I kept it pretty simple without gi or sss. Thanks!
kaisasose: haha, thanks!
prosthetix, thank you!
nightwoodwolf, thank you!
sasquatchpoacher: Thanks man! The first pose I've made was in motion, but I was geting feedback that he looks drunk, so I decided to keep him in a more stable pose.
Hey Etcher, thanks!
Hi Moni-Poroni, thank you!
I had a go at hard surface concepting in zbrush.. trying to figure out some workflows.
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completly incredible
It´s coming along very very nice...
I like it a lot.
Wow awesome update! The hard surface work is ace and the body is just lush! Well done!![]()
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Wow.nice![]()
I really like the arm's design, hard surfaces in Zbrush are pretty difficult!
For Hard Surfaces did you used a poly model base created in an external program?
Bye
solid, solid stuff. Really cool, specially in contrast to the girl![]()