Very nice work.
Wonderful work! I love this last sculpt. I will have to find time to explore this whole thread! Cheers, David
And so we came forth and once again beheld the stars.
- William Styron, Darkness Visible
My New Photography Website:
I wonder where you did the rendering.
Great works! I find them first in cghub, glad to see here too.
Sorry if my english is no bueno
Amazing! Did you sculpt those tubes in Zbrush too?
-2D and 3D artist-
Coexistence of a sketch and technical work! It is great!
Unbelievable work, truly amazing. What advice would you give to help us sculptors achieve your quality of work?
This is the Valkyrie character I did for the EVE Prophecy cinematic trailer.
It is based on a concept by Börkur Eiríksson and Kári Gunnarsson
The modeling was done in Zbrush and retopoed with ZRemesher and max. All the parts were then baked as displacement maps using the Multi Map Exporter... 120 subtools, UDIMs and Merge Maps worked like a breeze
The uvs, shaders and rigging were done Maya since our pipeline is based on it, and the final render is in Vray.
I also used Keyshot for previs/prototyping and Corona for the clay render.
Hope you like it!