1. #1
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    Default Paul Gaboury WIPs

    Hello Everyone

    I figured I would share what I have been working on. This is not even close at being done, but I thought I would share where I am at with the project. This is not meant to be 100% realistic. It is more of a stylized character that I just started to work on. Let me know what you think.



    old_man_whole.jpg


    This is a close up of the front of the face

    old_man_front.jpg

    Here is where I am with the back. Long ways to go

    old_man_back.jpg



    Thats it for now. Enjoy!


    Paul





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    Default Another Project

    Here is something else that I have been working on. This is the first part of a Roman Chest plate. I'm not to sure how I feel about the design in between the two horses. I was also thinking about putting a large eagle on the middle part of the chest.

    chest.jpg

    Here are some closer looks

    views.jpg

    Here is how I did the two designs on the plate. I used 2.5D to sculpt the designs out on a plane and then did an alpha grab of each, then converted them to stencils and used the alpha brush in 2.5D brushes.

    templates.jpg

    How I did the horse is I used a scan from a NextEngine Desktop Scanner that I got from the NextEngine team, then used size in deformations to make it skinny so I could use the mesh as a tool in Projection Master. This gave me a good outline and then I had to go and sculpt in all the detail.

    horse.jpg

    Let me know what you think. I am working on these two still and they both have a long way to go. Of course I have other things I'm working on too but these I would just like to get done. Thanks for looking.

    Paul


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    Default

    Nice work thanks for sharing those great detailing techniques!
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    Nice start Paul. Like the big glasses. I'm a sucker for stylized characters.
    Chest plate is coming along nicely too.

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    looking good paul

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    great to see you start a thread ! keep them up !

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    Default Cape Clamp

    This is the clamp for the cape the Roman will have. It will be on the top of the front of the chest plate.

    frontClamp.jpg

    34clamp.jpg

    Let me know what you think.

    Paul

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    hey paul, looks really good. I like the detail level.

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    hey chris

    thank you man

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    That's a cool clamp. I like the detailing. ZBrush is perfect for doing armour - I shall enjoy watching this develop.

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    Default

    I lke your character
    armour shaping up - more

    Ihave seen some of your Zbrush tutorials and would you consider one for
    How I did the horse is I used a scan from a NextEngine Desktop Scanner that I got from the NextEngine team, then used size in deformations to make it skinny so I could use the mesh as a tool in Projection Master. This gave me a good outline and then I had to go and sculpt in all the detail.
    showing the image used to be sacned how it was scaned up to the finished model.

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    Wormholes were first introduced to the public over a century ago in a book written by an Oxford mathematician. Perhaps realizing that adults might frown on the idea of multiply connected spaces, he wrote the book under a pseudonym and wrote it for children. His name was Charles Dodgson, his pseudonym was Lewis Carroll, and the book was Through The Looking Glass. ***8212; Michio Kaku

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    oooh I do like that clamp Paul

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    hey paul, those details are looking tight. did you use radial symmetry for the clamp?
    Freelance Character Artist
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    Great work with the high-frequency detailing, very clean and tight!

    I would suggest you present these WIP shots with other shaders which would show off these details more, i.e. shaders which enhance the cavities more to bring out more detail for presentation, just a suggestion, I really like RS Grey Clay for that for instance.

    Great work! Waiting for more updates
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    red republic

    yes I did use radial symmetry and I also made some alphas to do the other details.

    darukin

    thank you for the suggestion. I do plan to make some MatCap materials for this.

    Paul

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